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172 changes: 23 additions & 149 deletions docs/game-mechanics/skills/magic/evaluating-intelligence.md
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Expand Up @@ -2,166 +2,40 @@

# Evaluating Intelligence

Increases magic damage and spell effectiveness.

## Overview

Evaluating Intelligence (commonly called "Eval Int") is the magic equivalent of Tactics. It significantly boosts spell damage and improves spell success rates, making it essential for all combat mages.

## Effects

### Magic Damage Boost
Evaluating Intelligence can be used on a 10 seconds cooldown, it doesn't have difficulty checks.

- Directly increases spell damage
- Scales with skill level
- Applies to all offensive spells
- Major impact on magic DPS
It passively boosts the damage of your offensive Magery spells. When combined with Anatomy, they function as a passive Wrestling further enhancing your combat effectiveness.

### Spell Effectiveness
## Skill Use

- Better spell success rate
- More consistent damage
- Improved spell interactions
| Skill Response | Target's INT |
|--------------------------------------------------------------------|--------------|
| "It looks smarter than a rock, but dumber than a piece of wood" | 0 |
| "Slightly less intelligent than a rock." | 1 - 9 |
| "Fairly Stupid." | 10 - 19 |
| "Not the brightest." | 20 - 29 |
| "About Average." | 30 - 39 |
| "Moderately intelligent." | 40 - 49 |
| "Very intelligent." | 50 - 59 |
| "Extremely intelligent." | 60 - 69 |
| "Extraordinarily intelligent." | 70 - 79 |
| "Like a formidable intellect, well beyond even the extraordinary." | 80 - 89 |
| "Like a definite genius." | 90 - 99 |
| "Superhumanly intelligent in a manner you cannot comprehend." | 100 + |

### Defensive Benefit

- Minor defensive bonus against spells
- Helps resist some magical effects
Once your Evaluating Intelligence reaches 76, you'll see the target's Mana as a percentage of its maximum, like "This being is at 100% mental strength."

## Training

### Active Training

Use the Evaluating Intelligence skill:

- Target creatures and monsters
- Examine their intelligence
- Gains from successful evaluations
- Can macro on training dummies

### Passive Training

Gains during spell combat:

- Cast offensive spells at enemies
- Fight with magic
- PvP mage combat
- Passive improvement over time

!!! tip "Easy Training"
Create a macro to use Eval Int on training dummies or creatures repeatedly. Combine with Magery training for efficiency!

## Related Skills

**Always Paired With:**

- [Magery](magery.md) - Primary spellcasting
- [Meditation](meditation.md) - Mana regeneration
- [Resisting Spells](../combat/resisting-spells.md) - Magic defense

**Full Mage Package:**

- Magery: 100
- **Evaluating Intelligence: 100** ⭐
- Meditation: 100
- Resisting Spells: 100

## Damage Calculation

## Impact on Spells

### All Offensive Spells Boosted

- Magic Arrow
- Fireball
- Lightning
- Energy Bolt
- Flamestrike
- Meteor Swarm
- Chain Lightning
- Earthquake

## Character Templates

!!! warning
These need refinement. Confirm your template in the Discord community.

### Pure Mage (PvM)

- Magery: 100
- **Evaluating Intelligence: 100** ⭐
- Meditation: 100
- Resisting Spells: 100
- Wrestling: 80
- Inscription: 80
- Poisoning: 40

### PvP Mage

- Magery: 100
- **Evaluating Intelligence: 100** ⭐
- Meditation: 100
- Resisting Spells: 100
- Wrestling: 100
- Inscription: 100
- Alchemy: 100

### Bard Mage

- Magery: 100
- **Evaluating Intelligence: 100** ⭐
- Musicianship: 100
- Provocation: 100
- Meditation: 100
- Resisting Spells: 100
- Wrestling: 100

## PvP Importance

In PvP combat, Eval Int is CRITICAL:

- Maximum burst damage
- Kill enemies before they escape
- Competitive damage output
- Essential for mage duels

## PvM Importance

For monster hunting:

- Faster kills = more loot
- Better resource efficiency
- Solo dangerous monsters
- Valuable in groups

## Importance

⭐⭐⭐⭐⭐ (Absolutely Essential for combat mages)

Never skip Evaluating Intelligence on a mage build!

## Training Priority

For mage characters:

1. Train Magery first (need spells)
2. **Train Eval Int early** (for damage)
3. Add Meditation (for mana)
4. Add Resisting Spells (for defense)

## Alternative Uses

Some niche uses:

- Identify creature intelligence
- Examine magical beings
- Lore knowledge (roleplay)
Train from Mage NPCs to reach around 30.

---
You can train by using it on players, monsters, and animals until you reach 100. It also increases when casting offensive spells and provides INT gains.

**Related Pages:**
## Related skills

- [Magic Skills Overview](../index.md#magic-skills)
- [Anatomy](../combat/anatomy.md)
- [Wrestling](../combat/wrestling.md)
- [Magery](magery.md)
- [Meditation](meditation.md)
- [Magic System](../../magic.md)
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