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4 changes: 2 additions & 2 deletions docs/custom-systems/achievements.md
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Expand Up @@ -192,7 +192,7 @@ The Achievement system underwent major changes:

The system continues to evolve with new achievements added regularly.

For detailed changes, see the [patch notes](../patchnotes.md).
For detailed changes, see the [patch notes](../patches/index.md).

## Future Development

Expand All @@ -205,4 +205,4 @@ Planned achievement expansions:
- Time-limited achievements
- Achievement showcases in housing

Check [patch notes](../patchnotes.md) for the latest additions and updates.
Check [patch notes](../patches/index.md) for the latest additions and updates.
2 changes: 1 addition & 1 deletion docs/custom-systems/archaeology.md
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Expand Up @@ -218,7 +218,7 @@ The Archaeology system was introduced in **Patch 0.43**:
- **0.43:** Four-tier rarity system
- **0.43:** Tool requirement system

For detailed changes, see the [patch notes](../patchnotes.md).
For detailed changes, see the [patch notes](../patches/index.md).

## Related Systems

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2 changes: 1 addition & 1 deletion docs/custom-systems/capture-the-flag.md
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Expand Up @@ -227,7 +227,7 @@ Capture the Flag was introduced in **Patch 0.26** with extensive refinements:
- **0.30:** Auto-hide with flag fixed, summoning actually blocked
- **0.31:** Player signup cap at 10, no skill gains

For detailed changes, see the [patch notes](../patchnotes.md).
For detailed changes, see the [patch notes](../patches/index.md).

## Related Systems

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2 changes: 1 addition & 1 deletion docs/custom-systems/codex-rifts.md
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Expand Up @@ -140,4 +140,4 @@ The Codex Rift system was introduced in **Patch 0.27** and has received numerous
- **0.30:** Rift master timer fixes
- **Various patches:** Balance adjustments to champions and spawn rates

For detailed patch history, see the [patch notes](../patchnotes.md).
For detailed patch history, see the [patch notes](../patches/index.md).
4 changes: 2 additions & 2 deletions docs/custom-systems/conquest-of-virtues.md
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Expand Up @@ -195,7 +195,7 @@ Conquest of the Virtues was introduced in **Patch 0.42**:
- **0.46:** Unguilded player restrictions for inactive regions
- **Future:** Continued expansion and refinement

For detailed changes, see the [patch notes](../patchnotes.md).
For detailed changes, see the [patch notes](../patches/index.md).

## Future Development

Expand All @@ -207,4 +207,4 @@ The Conquest of the Virtues system will continue to evolve:
- Seasonal conquest competitions
- Leaderboards and tracking

Check [patch notes](../patchnotes.md) for updates as the system develops.
Check [patch notes](../patches/index.md) for updates as the system develops.
2 changes: 1 addition & 1 deletion docs/custom-systems/gardening.md
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Expand Up @@ -239,7 +239,7 @@ The Gardening system was introduced in **Patch 0.44**:
- **0.45:** Farmer NPC banter added
- **0.45:** Young player cotton fields

For detailed changes, see the [patch notes](../patchnotes.md).
For detailed changes, see the [patch notes](../patches/index.md).

## Related Systems

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2 changes: 1 addition & 1 deletion docs/custom-systems/index.md
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Expand Up @@ -109,4 +109,4 @@ These custom systems are designed to complement, not replace, the classic Ultima

## Continuous Development

New Dawn's custom systems are regularly updated and refined based on player feedback and testing. Check the [patch notes](../patchnotes.md) for the latest changes and improvements to these systems.
New Dawn's custom systems are regularly updated and refined based on player feedback and testing. Check the [patch notes](../patches/index.md) for the latest changes and improvements to these systems.
2 changes: 1 addition & 1 deletion docs/custom-systems/pirate-adventures.md
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Expand Up @@ -253,7 +253,7 @@ Pirate Adventures were introduced in **Patch 0.16** and have received extensive
- **0.30:** Boss timer fixes
- **0.43:** Smuggler merchants added

For detailed changes, see the [patch notes](../patchnotes.md).
For detailed changes, see the [patch notes](../patches/index.md).

## Related Systems

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2 changes: 1 addition & 1 deletion docs/custom-systems/spirit-summoner.md
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Expand Up @@ -276,7 +276,7 @@ Spirit Summoner mechanics have evolved significantly:
- **0.48:** Additional stat boosts to 8th circle summons
- **1.0:** Animal Lore synergy added, Spirit Speak affects healing/dispel/duration

For complete history, see the [patch notes](../patchnotes.md).
For complete history, see the [patch notes](../patches/index.md).

## Related Systems

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4 changes: 2 additions & 2 deletions docs/game-mechanics/currencies.md
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Expand Up @@ -316,7 +316,7 @@ The currency and reward system continues to expand:
- Additional currency types may be introduced
- More vendor variety

Check [patch notes](../patchnotes.md) for new additions.
Check [patch notes](../patches/index.md) for new additions.

## Related Systems

Expand All @@ -339,4 +339,4 @@ Currency systems introduced and expanded:
- **0.40:** BOD point system with reward overlap
- **0.40:** Comprehensive BOD tailoring rewards

For complete history, see the [patch notes](../patchnotes.md).
For complete history, see the [patch notes](../patches/index.md).
2 changes: 1 addition & 1 deletion docs/game-mechanics/pvp/index.md
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Expand Up @@ -211,4 +211,4 @@ PvP mechanics have evolved throughout New Dawn:
- Guild war improvements
- Continuous balance adjustments

For complete history, see the [patch notes](../../patchnotes.md).
For complete history, see the [patch notes](../../patches/index.md).
4 changes: 2 additions & 2 deletions docs/getting-started/whats-different.md
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Expand Up @@ -327,7 +327,7 @@ New Dawn is actively developed:
- Regular balance updates
- Community feedback incorporated
- New systems added over time
- Check [patch notes](../patchnotes.md) for latest
- Check [patch notes](../patches/index.md) for latest

## Getting Started Tips

Expand All @@ -341,7 +341,7 @@ New Dawn is actively developed:

## Where to Learn More

- **[Patch Notes](../patchnotes.md)** - Complete change history
- **[Patch Notes](../patches/index.md)** - Complete change history
- **[Custom Systems](../custom-systems/index.md)** - Unique features
- **[Combat System](../game-mechanics/combat.md)** - Detailed mechanics
- **[Magic System](../game-mechanics/magic.md)** - Including Spirit Speak
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64 changes: 64 additions & 0 deletions docs/patches/index.md
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# Patch Notes

Welcome to the New Dawn patch notes archive. All server patches and updates are documented here in chronological order.

## Patch History

| Patch Version | Release Date |
| --------------------------------------------- | ------------------ |
| [SERVER PATCH 1.1](patch-1.1.md) | February 9, 2026 |
| [SERVER PATCH 1.0](patch-1.0.md) | January 23, 2026 |
| [SERVER PATCH 0.51](patch-0.51.md) | June 7, 2025 |
| [LOGIN SERVICE PATCH 1.2](login-patch-1.2.md) | June 8, 2025 |
| [SERVER PATCH 0.50](patch-0.50.md) | April 25, 2025 |
| [SERVER PATCH 0.49](patch-0.49.md) | April 14, 2025 |
| [SERVER PATCH 0.48](patch-0.48.md) | April 7, 2025 |
| [SERVER PATCH 0.47](patch-0.47.md) | March 31, 2025 |
| [SERVER PATCH 0.46](patch-0.46.md) | March 30, 2025 |
| [SERVER PATCH 0.45](patch-0.45.md) | March 29, 2025 |
| [SERVER PATCH 0.44](patch-0.44.md) | March 25, 2025 |
| [SERVER PATCH 0.43](patch-0.43.md) | March 8, 2025 |
| [SERVER PATCH 0.42](patch-0.42.md) | February 16, 2025 |
| [SERVER PATCH 0.41](patch-0.41.md) | May 1, 2024 |
| [SERVER PATCH 0.40](patch-0.40.md) | April 24, 2024 |
| [SERVER PATCH 0.39](patch-0.39.md) | March 13, 2024 |
| [SERVER PATCH 0.38](patch-0.38.md) | March 10, 2024 |
| [SERVER PATCH 0.37](patch-0.37.md) | March 8, 2024 |
| [SERVER PATCH 0.36](patch-0.36.md) | February 9, 2024 |
| [SERVER PATCH 0.35](patch-0.35.md) | January 24, 2024 |
| [SERVER PATCH 0.34](patch-0.34.md) | January 22, 2024 |
| [SERVER PATCH 0.33](patch-0.33.md) | January 20, 2024 |
| [SERVER PATCH 0.32](patch-0.32.md) | January 1, 2024 |
| [SERVER PATCH 0.31](patch-0.31.md) | December 28, 2023 |
| [SERVER PATCH 0.30](patch-0.30.md) | November 11, 2023 |
| [SERVER PATCH 0.29](patch-0.29.md) | November 8, 2023 |
| [SERVER PATCH 0.28](patch-0.28.md) | October 30, 2023 |
| [SERVER PATCH 0.27](patch-0.27.md) | October 8, 2023 |
| [SERVER PATCH 0.26](patch-0.26.md) | September 22, 2023 |
| [SERVER PATCH 0.25](patch-0.25.md) | September 1, 2023 |
| [SERVER PATCH 0.24](patch-0.24.md) | August 22, 2023 |
| [SERVER PATCH 0.23](patch-0.23.md) | August 16, 2023 |
| [SERVER PATCH 0.22](patch-0.22.md) | August 7, 2023 |
| [SERVER PATCH 0.21](patch-0.21.md) | August 5, 2023 |
| [SERVER PATCH 0.20](patch-0.20.md) | August 2, 2023 |
| [SERVER PATCH 0.19](patch-0.19.md) | July 22, 2023 |
| [SERVER PATCH 0.18](patch-0.18.md) | July 8, 2023 |
| [SERVER PATCH 0.17](patch-0.17.md) | July 2, 2023 |
| [SERVER PATCH 0.16](patch-0.16.md) | June 24, 2023 |
| [SERVER PATCH 0.15](patch-0.15.md) | June 4, 2023 |
| [SERVER PATCH 0.14](patch-0.14.md) | May 29, 2023 |
| [SERVER PATCH 0.13](patch-0.13.md) | May 28, 2023 |
| [SERVER PATCH 0.12](patch-0.12.md) | May 27, 2023 |
| [SERVER PATCH 0.11](patch-0.11.md) | May 24, 2023 |
| [SERVER PATCH 0.10](patch-0.10.md) | May 21, 2023 |
| [SERVER PATCH 0.9](patch-0.9.md) | May 17, 2023 |
| [SERVER PATCH 0.8](patch-0.8.md) | May 8, 2023 |
| [SERVER PATCH 0.7](patch-0.7.md) | May 3, 2023 |
| [SERVER PATCH 0.6](patch-0.6.md) | May 2, 2023 |
| [SERVER PATCH 0.5](patch-0.5.md) | April 30, 2023 |
| [SERVER PATCH 0.4](patch-0.4.md) | April 27, 2023 |
| [SERVER PATCH 0.1 - 0.3](patch-0.1-0.3.md) | April 27, 2023 |

---

For more information about New Dawn, visit the [main documentation](../index.md).
9 changes: 9 additions & 0 deletions docs/patches/login-patch-1.2.md
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# LOGIN SERVICE PATCH 1.2

**June 8, 2025**

## Beta Participant Name Reservations

This patch introduces a new functionality for beta program participants. Eligible users will now have the ability to reserve up to six (6) character names.

This option can be accessed upon logging in to your account at https://login.uonewdawn.com/ ✨
21 changes: 21 additions & 0 deletions docs/patches/patch-0.1-0.3.md
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# SERVER PATCH 0.1 - 0.3

**April 27, 2023**

- Removed necro, bushido, ninja, AOS from core game mechanics
- Basic Welcome gump
- Account limit 2 per person
- House limit set to 2 per account
- Implemented classic single-click ascii labels
- Blessed and newbie labels on items
- Enabled paragons spawn chance
- Option for players to single single-click context menu (typing [contextmenus)
- Corpses turn grey when dead
- Removed notority bonus while in Feluccia
- You must be a friend or higher to see house status on house signs
- Owner must refresh house after 60 days
- Fixed translucent water on ships
- Added set of custom houses
- Moved factions to the newer locations
- Character names must be unique and can't be used by anyone else
- World is fully spawned, all towns, dungeons
12 changes: 12 additions & 0 deletions docs/patches/patch-0.10.md
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# SERVER PATCH 0.10

**May 21, 2023**

- Added LOS check on NPCs when calling guards
- 1% chance for whipping vines to drop a vine deco
- Fixed issue with barding skills and range
- Added tracking of creature kills per player
- At GM Magery and GM Poison, 1% chance to land lethal if within 2 tiles, 10% chance to land deadly if within 3 tiles
- Fire field length has been reduced
- Slight adjustment to skill rates (slight increase on crafting, slight decrease in lore based)
- Added dungeon exit gates throughout dungeons
19 changes: 19 additions & 0 deletions docs/patches/patch-0.11.md
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# SERVER PATCH 0.11

**May 24, 2023**

- GM Item ID can be used on a bag
- Instruments will say exceptional
- Magic reflect buff icon shows
- Fire breath actually does damage!
- Mage AI won't reveal last target if not within 2 tiles (used to be 12)
- Fixed "a Item Name" labels
- Adjusted the bard difficulty formula
- Changed some mobs to the older animations (ie: Balrons)
- Removed Terathan Keep from Harrower
- Added orc scout and Scout AI
- Champs return home if pulled too far
- All dungeons got a slight touch up, still a WIP
- Fixed east facing small brick house sign and door
- Adjusted archery standing still delay to 500ms
- Adjust the amount of fatigue loss on damage to be very low . It's much lower at it's base, and the type of armor material and where it's on your body will add to any additional stam lost penalty (testing this change, can be toggled on/off in game)
12 changes: 12 additions & 0 deletions docs/patches/patch-0.12.md
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# SERVER PATCH 0.12

**May 27, 2023**

- Fixed issue with placing boats
- Adjusted follower speed. If bonded, they match your speed, if not, they are slightly slower.
- Removed dex penalty for armor (stam penalty fatigue is enabled, based on armor material)
- Adjusted the hues on studded, barbed, spined leather
- FIxed wrong healing message
- Ocllo dungeon skill limit raised to 80
- Followers return to you after killing target instead of just wandering around
- Damage on monsters is in line with damage on players (on the high end, still researching the low 1 min damage)
10 changes: 10 additions & 0 deletions docs/patches/patch-0.13.md
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# SERVER PATCH 0.13

**May 28, 2023**

- Block multi-client pvp
- Follow speeds reduced when pet was told to attack first
- Adjusted virtual armor calc
- Converted all armor ratings to match earlier era
- Converted all weapons (speed, min hits, max hits) to earlier era
- Changed OnHit calc for armor and shield to match earlier era
17 changes: 17 additions & 0 deletions docs/patches/patch-0.14.md
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# SERVER PATCH 0.14

**May 29, 2023**

- Fixed issue with provoing mobs outside of the range perception (where it would say they look furious, but then go after you)
- Blocked being able to open house doors from outside a house
- Added 2 second cooldowns on all potions except explosion (no cooldown) and heal (maintains the 10 second cooldown)
- Changed wandering healer logic
- Adjustment to the amount of damage dealt after its calculated (looking for feedback on this)
- Removed alchemy bonus from explosion potions.

Instead, the bonus is applied to the min damage. For example, at GM alchemy, it used to add +10 damage to calculated damage, with a chance to hit at max explosion 30 + 10 = 40 dmg. Now, at GM alchemy, the min/max roll is between 25 and 30, meaning your explosion at GM alchemy will at least do a min of 25 damage instead of 15.

- Adjusted the speed of the katana to be faster after last patch
- Fixed text type on a player corpse. Mobs corpses don't have a chance to be red.
- Dragon scales no longer drop (this will be upgraded in the future for a very low chance and with scaled dragon armor)
- The server will no longer auto-unequip your hands to cast, instead will give you a message saying you need to clear hands (this will be updated to exclude cosmetic items like lanterns, torches, etc)
23 changes: 23 additions & 0 deletions docs/patches/patch-0.15.md
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# SERVER PATCH 0.15

**June 4, 2023**

- Enable casting with spellbook, runebook, lanterns, candles, and/or torches
- Added the Shield Bash ability to Parrying
- Parrying skill and the shield type & quality will absorb fire breath damage
- Removed stable fees
- Adjusted the max slots available based on your total taming, animal lore, and veterinary. GM at all 3 will give you 30 stable slots.
- Added bonded animal limits that can be acquired by the quest giver in the Moonglow Zoo
- Summoned creatures duration from 5th and 8th circle spells is increased based on your Spirit Speak skill
- Summed creatures get a boost in skills and stats based on the circle and the Spirt Speak skill of the caster
- Summoned creatures are tougher to disspell if the summoner has Spirit Speak
- Adjustment to music in the different areas (if you have music on 🎶 )
- Fixed issue with new spell books reporting the incorrect spell count

## 🗾 Map Updates

- The Event Center is now open (thanks @MrRiots!) and can be accesed via Ocllo.
- Moonglow island and the town have been changed. Lycaeum will serve as the main town on Moonglow island.
- Magincia has been cleaned up as well (still WIP)
- Bucs Den got a minor touch up (still WIP)
- Vesper Outpost created (still WIP)
20 changes: 20 additions & 0 deletions docs/patches/patch-0.16.md
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# SERVER PATCH 0.16

**June 24, 2023**

- Adjusted summoning followers count based on if you have Spirit Speak or not
- Additional changes to how armor rating is calculated to be more in like with the weapons damage
- Adjust base damage formula and when damage is cut in half to match archived formula
- Reverted weapons (speed, damage) back to the UOR era numbers. I moved them to T2A numbers, but they were just too low.

🔥 Spirit Speak will now summon all new special creatures for 5th circle. Without Spirit Speak, it's the regular mage summons.

🔥 Spirit Speak will summon boosted 8th level summons. Single-click to see remaining summoned time.

- Added Champion tokens and Harrower shards (in-game currency). This will be expanded to be use in a reward store.

🔥 Added the pirate instance system (WIP - Red is available with spawners to test). A pirate ship has pulled into Dawn's harbor 🏴‍☠️

- Fixed issue with Discord registration. To register, start typing /register on Discord to test.
- Initial implementation of the title system
- Implemented the achievement system. Access via [profile or [achievements. Will be expanded out over time.
12 changes: 12 additions & 0 deletions docs/patches/patch-0.17.md
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# SERVER PATCH 0.17

**July 2, 2023**

- Several adjustments to the different pirates based on feedback
- Added restrictions in the pirate instances (teleport, for example)
- Added several restrictions in the event center
- Added low chance for different type of fish to be pulled up based on if you're on the shore, deep water, or in a dungeon
- Fixed pirate chest so its lootable :LUL:
- Fixed skill achievements from triggering incorrectly
- Implemented in-game control of PvE and PvP spell damage using [spelldamage
- Implemented command to enable insta-hit [InstaHit (which will be used for special events, specific areas -- rightn now it just turns it on or off globally)
24 changes: 24 additions & 0 deletions docs/patches/patch-0.18.md
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# SERVER PATCH 0.18

**July 8, 2023**

- Fixed chain lightning to chain when its two targets, also has a chance to resist
- Fixed some of the names of creatures spawned with spirit speak
- Adjustment to some of the casting times on summoning
- Summoned creatures with mage AI (daemon) won't cast invisibility on themselves
- Dispel and mass dispel have an 80% chance at GM spirit speak to be resisted by a mob that casts the spell. Player dispel continues to have a 50% chance to resist.
- Mobs that auto-dispel and bypass casting (ie: dragons) with a 100% chance when giving or getting melee damage, will have that chance reduced based on the spirit speak skill of the summoner
- Summoned spirit daemons have been toned down a bit
- Increased the min. magery skill required to cast a spell. This should make 7th and 8th not be as successful.
- Changed the casting delay formula to 0.5 * Circle
- Adjustment to the bard difficulty calculation. Dragon barding should feel more natural. Use [BardDifficulty to see the base difficulty.
- Animal lore shows barding difficulty
- Implemented in-game commands to test out changes to the spell fizzle chances (either by changing how its calculated completely, or changing the required min skill to cast as mentioned above) and casting delays
- Set the default values for min/max PvP spell damage based on testing
- Fixed issue in [profile where Disable single-click menu wasn't displaying correctly
- Adjustment to greater explosion potion damage.
-- Damage has been reduced when it hits another player.
-- Base damage against a player is min 5, max 15. With GM alchemy, you add 10 to the min, and 5 to the max, so greater explosion pots would hit min 15, max 20.
- The prompt to use the pirate gate works now
- The pirate counter should be accurate when clicking on the pirate instance clock
- New mages no longer get a newbied bag
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