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27 changes: 6 additions & 21 deletions docs/game-mechanics/skills/alchemy.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,34 +17,21 @@ Alchemy allows you to craft a variety of potions including healing, poison, expl
- **Explosion Potions** - Deal damage in combat
- **Buff Potions** - Enhance stats temporarily

### Poison Enhancement
### Explosion Enhancement

When combined with [Poisoning](poisoning.md):

- Stronger poison levels
- Better application rates
- Enhanced poison damage
- Your alchemy skill will also give a slight bonus to the min and max damage of an explosion potion.

## Training

### Early (0-30)
!!! warning
This section needs work. Please confirm in the Discord community.

- Craft lesser healing potions
- Make nightshade potions
- Use NPC-bought reagents
### Early (0-30)

### Intermediate (30-60)

- Create healing potions
- Craft poison potions
- Progress to greater potions

### Advanced (60-100)

- Deadly poison potions
- Explosion potions
- Specialty potions

## Materials

### Tools
Expand All @@ -62,7 +49,6 @@ When combined with [Poisoning](poisoning.md):

**Synergy With:**

- [Poisoning](poisoning.md) - Enhance poison effectiveness
- [Magery](magery.md) - Share some reagents

## Uses
Expand All @@ -76,12 +62,11 @@ When combined with [Poisoning](poisoning.md):
### PvP (Player vs Player)

- Explosion potions for burst damage
- Poison potions for assassins
- Cure potions for survival

## Importance

⭐⭐⭐⭐ (Essential for poison builds, valuable for all)
⭐⭐⭐⭐ (Valuable for all)

---

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70 changes: 6 additions & 64 deletions docs/game-mechanics/skills/anatomy.md
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Expand Up @@ -21,20 +21,13 @@ When you actively use the Anatomy skill on a target:

## Effects

### Combat Benefits
!!! warning
This section needs work. Please confirm in the Discord community

- **Bonus Damage** - Increases damage on all melee attacks
- Formula: `anatomyBonus = value * 0.500 + (value >= 100.0 ? 5.00 : 0.0)`
- At 100 skill: Adds 50% + 5.00 = **55% damage bonus**
- Damage increases linearly from 0-100 skill: 0.5% per skill point, plus 5% bonus at GM
- **Combines with Tactics and Strength** - All bonuses stack multiplicatively
### Combat Benefits

### Healing Benefits

- **Improved Bandage Healing** - Increases HP restored per bandage
- **Cure Poison** - Can cure poison with bandages (requires 60+ Healing and 60+ Anatomy)
- **Resurrect** - Revive dead players/pets with bandages (requires 80+ Healing and 80+ Anatomy)

## Training

### Passive Gains
Expand All @@ -54,60 +47,6 @@ Anatomy improves automatically during combat:
!!! tip "Natural Progression"
Anatomy trains naturally as you fight. Just keep it locked up and it will reach 100 through normal combat.

## Damage Calculation Details

### Damage Formula

In the classic damage system:

```
damage = damage + damage * ((tactics - 50.0) / 100.0)
damage = damage + damage * modifiers
```

Where `modifiers` include:

- **Strength**: `1% per 5 strength` (e.g., 100 STR = 20% bonus)
- **Anatomy**: `1% per 5 anatomy` (e.g., 100 Anatomy = 20% bonus)
- **Lumberjacking** (axes): Additional bonus

## Bandage Healing Formula

### Healing Amount

When using bandages, the amount healed is calculated as:

**System**:
```
min = anatomy / 5.0 + healing / 5.0 + 3.0
max = anatomy / 5.0 + healing / 2.0 + 10.0
toHeal = min + random * (max - min)
```

### Example Healing at 100/100

With 100 Healing and 100 Anatomy:

- **Pre-AOS**: Heals between 43.0 and 30.0 HP

### Poison Curing

Requirements for curing poison with bandages:

- Healing skill: 60+
- Anatomy skill: 60+
- Success chance: `(healing - 30.0) / 50.0 - poisonLevel * 0.1 - slips * 0.02`
- Higher skills = better success rate

### Resurrection

Requirements for resurrection with bandages:

- Healing skill: 80+
- Anatomy skill: 80+
- Success chance: `(healing - 68.0) / 50.0 - slips * 0.02`
- Must be next to corpse

## Related Skills

**Essential Combat Pair:**
Expand All @@ -125,6 +64,9 @@ Requirements for resurrection with bandages:

## Character Templates

!!! warning
This section needs work. Please confirm in the Discord community

### Warrior

- Weapon Skill: 100
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25 changes: 3 additions & 22 deletions docs/game-mechanics/skills/animal-taming.md
Original file line number Diff line number Diff line change
Expand Up @@ -53,28 +53,6 @@ When attempting to tame, there's a 95% chance the creature will:
- Attack you (unless you have Honor virtue active)
- Break any barding pacification (75% chance to re-pacify after 2 seconds)

### Skill Scaling on First Tame

When a creature is tamed for the first time:

**Greater Dragons**:

- Skills scaled to 72% of original
- Skill caps set to 90% of original
- Magery set to its cap value

**Creatures Subdued (Paralyzed) During Taming**:

- Skills scaled to 86% of original

**All Other Creatures**:

- Skills scaled to 90% of original

**Stat Scaling**:

- If `StatLossAfterTame` is true: Stats scaled to 50% of original

### Animal Lore Gains

During the taming process (each 3-second interval), you passively check Animal Lore for skill gain if you don't already own the creature.
Expand Down Expand Up @@ -132,6 +110,9 @@ Each creature requires a certain number of control slots. Your maximum follower

## Character Templates

!!! warning
This section needs work. Please confirm in the Discord community

### Pure Tamer (PvM)

- Animal Taming: 100
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3 changes: 3 additions & 0 deletions docs/game-mechanics/skills/archery.md
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Expand Up @@ -122,6 +122,9 @@ After a successful snare:

## Character Templates

!!! warning
This section needs work. Please confirm in the Discord community

### Archer

- Archery: 100
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