There isn't much to it, it's pretty much just a game like Minecraft but with more natural terrain. "Jord" is pronounced like English, "yard," but with an "o" instead of "a."
Stable: N/A
Working (Github): v0.0.1-beta
Version v0.0.1-beta currently displays a purple and black cube rotating along the vertical axis. This is calculated in software and future versions will have optimizations made.
First, make sure you run mkdir bin within the project root. Then, still within the project root, run make && make install as regular user to install to home directory. With sudo privileges, run make && sudo make install to install to /usr/local. After making sure that /usr/local/bin is in $PATH, you can run it from the terminal through the command jord.
Jord uses OpenGL 3.3; if your GPU does not support this version at a minimum, it will NOT run. The tested/known-working hardware is below:
- Core i7 10700K, Geforce RTX 3080
- 16 GB RAM, 10 GB VRAM
- Ryzen 9 5900HX, Geforce RTX 3050-Ti Mobile
- 16 GB RAM, 4 GB VRAM
Jord has no distro-specific dependencies for Linux, but macOS and Windows are strictly not supported, even if it's easy to get working on those platforms. The tested OS is Arch Linux, running the newest stable kernel at each release, with KDE Plasma/X11 as the graphical environment.
It is important to mention that there are certain dependencies which do need to be met at runtime and compilation. Importantly, an OpenGL implementation must be available on your distro of choice (such as mesa), as well as GL Math (pacman: glm), GLFW (pacman: glfw), Developers Image Library (no PM candidate, must be installed from source), and GLEW (pacman: glew). Compilation dependencies include gcc and make, other than the libraries previously mentioned. The compiler (gcc) and GNU Make can be installed together on most distros (pacman: base-devel, apt: build-essential); read your distro's package docs for information on where to obtain all of the mentioned dependencies.
Download the source from either Github or the website (the latter being in a .tar.gz format); the following steps assume you have extracted the source code some how. In the root directory of the DevIL source code (it's a bit confusing, but you should only see three subdirs and a couple files, the actual source is in those subdirs), run the following commands as a regular user:
cd DevIL mkdir build && cd build cmake .. make make install
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.
tinyobjloader : MIT License, compatible with GNU GPLv3
DevIL : GNU Lesser GPL v2.1, compatible with GNU GPLv3
- Model loading
- Object rendering based on models
- DevIL for 2D texture loading
- Model rotation
- Model movement
- Input through GLFW
- Camera
- Terrain
- Basic lighting effects using shading
- Physics
- Entities and dynamic entity models
Physics will likely be implemented close to last because of how I need to order things.
No bugs in the code currently :)
If you would like to help improve or add something to Jord, feel free to fork the repo and if the fork fits my goals, then we may be able to merge the repos.