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A modern implementation of Conway's Game of Life cellular automaton. This project simulates the evolution of a grid of cells based on a set of simple rules, resulting in complex emergent behaviors.
- Start, pause, and resume the simulation
- Generate new random configurations
- Adjust cell painting modes (alive or dead cells)
- Visual cell trails option to see the history of cell movements
- Default Mode: Traditional green cells on black background
- Majority Color: Cells adopt the most common color of their neighbors
- Average Color: Cells blend the colors of their neighbors
- Create, save, and delete custom rulesets
- Real-time rule editing with B/S notation display
- Detection of duplicate rulesets
- Paint alive or dead cells directly on the grid
- Dynamic color generation for painted cells
- Cell state toggling with mouse interaction
The classic Conway's Game of Life follows these rules:
- Any live cell with fewer than two live neighbors dies (underpopulation)
- Any live cell with two or three live neighbors lives on to the next generation
- Any live cell with more than three live neighbors dies (overpopulation)
- Any dead cell with exactly three live neighbors becomes a live cell (reproduction)
| Name | Notation | Description | Reference |
|---|---|---|---|
| Conway's Game of Life | B3/S23 | The classic cellular automaton | Wikipedia |
| HighLife | B36/S23 | Supports replicators | Wikipedia |
| Day & Night | B3678/S34678 | Symmetrical rule | LifeWiki |
| Replicator | B1357/S1357 | Creates replicating patterns | LifeWiki |
| Seeds | B2/S | Fast growth, chaotic | LifeWiki |
| Life without death | B3/S012345678 | Everything lives forever | LifeWiki |
| 2x2 | B36/S245 | Blocks, emulates rule 90 | LifeWiki |
| Assimilation | B345/S5 | Assimilates patterns | LifeWiki |
| Isolated Birth | B1/S012345678 | Give birth when isolated (filling pattern) | LifeWiki |
| Maze | B34/S34 | Tends to form stable mazes | LifeWiki |
| Coagulations | B38/S23 | Forms growing blobs | LifeWiki |
| Diamoeba | B3/S0123456 | Chaotic amoeba-like growth | LifeWiki |
| Anneal | B2/S345678 | Melts patterns together | LifeWiki |
| Long Life | B3/S12345 | Long-living structures | LifeWiki |
| Gnarl | B25/S4 | Tree-like growth | LifeWiki |
| Stains | B357/S1358 | Forms stain-like patterns | LifeWiki |
| Fill | B012345678/S012345678 | Everything fills instantly | LifeWiki |
The following screenshots showcase key features of Moser's Game of Life:
The main simulation screen showing the cellular automaton in action
Different color behavior modes in action
Default color behavior without trails
Default color behavior with trails
Majority color behavior without trails
Majority color behavior with trails
Average color behavior without trails
Average color behavior with trails
- Built with C# and WPF
- Uses parallel processing for efficient grid updates
- Implements customizable cellular automaton rules
- JSON-based ruleset persistence
Contributions are welcome! Please feel free to submit a Pull Request.
This project is licensed under the MIT License - see the LICENSE file for details.
- John Conway for inventing the original Game of Life
- jaxry for his visualization of colorful-life