v2.0.0
No SDL, no Raylib — this version is built from scratch using only libc and Cocoa.
A nostalgic Win98/2000-style Minesweeper clone, written in pure C, with no external game engine dependencies.
Warning
Made for macOS — not cross-platform.
- Working 16x16 grid
- Variable grid size (WIP)
- Sounds?
- Accurate bomb counter — supports negative numbers
- Timer stops when the game ends
- Undo press: if you click and move away, the tile won’t stay pressed
- Right-click cycles through: flag → question mark → blank
- Question marks are pressable
- All graphics rendered using
picasso,canopy, andblackbox
The macro BOMB_CHANCE controls difficulty.
Lower = more bombs.
Default is 7, which is medium difficulty.
Try under 5 for a real challenge.
makemake runBuild output goes to the bin/ directory.
