Skip to content

Conversation

@aedenthorn
Copy link
Owner

No description provided.

Maximilian Reinhart added 21 commits May 23, 2024 20:43
-- auto feed --
removed terminal patch
updated function calls to current valheim build
added check if animal can find path to container for selection of such
functions were small enough in my eyes, reworked it into a single one to save overhead (ConsumeItem needs to stay on its own!)
added configuration for chosing what containers to feed from by providing list of "startwith" strings, default to original values that were hard-coded.
corrected nexus id for mod fork upload
set pathfinding agentype to humanoid regardless of what monsterAI is used (otherwiese tamed deer won't find a path, maybe bug in AgenType.HorseLike?)
added back terminal patch with correctly referrenced assembly
swapped resize to reinitiaize function as it was deprecated
added null check for gameobject/prefab in ReplaceZNetSceneTextures
…ct as all they did was to incorporate changes made via the "GetEquipmentMovementModifier" patch. As both function the patches were removed for use GetEquipmentMovementModifier the changes should indirectly be applied still
added hotkey display to inventory
restructured for less execution overhead
enabled check to disable hotkeys when inventory is open
fixed patch of now ambigious function
added option to supress message when reading maptable
corrected removal of pins on clear
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant