This project is a ray tracing engine written in C++. It allows the generation of 3D images by simulating the behavior of light in a scene containing spheres and planes. The engine handles different types of lights, including ambient, point, and directional lights.
Creating the necessary folders for native builds:
mkdir build-nativecd build-native
cmake ..
cmake --build . --target runOnce executed, the program generates an image called raytraced_scene.png that represents the 3D scene with the defined objects and lights.