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Console Tinting! #1759
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Console Tinting! #1759
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chore: removed all consoles that just have a different rotor color; chore: organised the console textures;
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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ready? |
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idk why but when you add the colors it doesnt update |
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can someone plz fix the merge conflicts just replace them with the new code |
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hell hell naw |
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smh i've gone through enough torture making the textures |
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Labels
A: Art
Area: Art with no implications for other areas.
A: Console
Area: Tardis console.
A: Tardis Components
Area: Tardis components & manager.
C: Render
Changes: Might require knowledge of shaders and rendering.
C: Textures
Changes: Might require knowledge of spriting or visual design.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
S: Help Wanted
Status: Requesting additional help for this to be completed.
S: Merge Conflict
Status: Needs to resolve merge conflicts before it can be accepted.
S: Needs Review
Status: Requires additional reviews before being fully accepted.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content.
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the mod.
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About the PR
Made the TARDIS console tintable so no need for variants with rotor color changes and also it changes to red if there is an alarm.
Why / Balance
Customization!
Media
https://media.discordapp.net/attachments/1213995158178242631/1398779804370866186/image.png?ex=68869ab5&is=68854935&hm=c64e509d43617e545aebdc001100c7f96964cabe985c4c743584a9c5932bc08a&=&format=webp&quality=lossless&width=1051&height=569
Requirements
Breaking changes
Emissions mayhaps
Changelog