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Add datapackable Creative TARDIS Presets with GUI selection #1988
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Co-authored-by: duzos <73184526+duzos@users.noreply.github.com>
Co-authored-by: duzos <73184526+duzos@users.noreply.github.com>
…nd code style Co-authored-by: duzos <73184526+duzos@users.noreply.github.com>
…leDatapackRegistry Co-authored-by: duzos <73184526+duzos@users.noreply.github.com>
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[WIP] Add dedicated creative TARDIS presets feature
Add datapackable Creative TARDIS Presets with GUI selection
Feb 3, 2026
…rendering, and add more presets Co-authored-by: duzos <73184526+duzos@users.noreply.github.com>
Co-authored-by: duzos <73184526+duzos@users.noreply.github.com>
Co-authored-by: duzos <73184526+duzos@users.noreply.github.com>
…utton position, improve vortex preview Co-authored-by: duzos <73184526+duzos@users.noreply.github.com>
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Implements a preset system for Creative TARDIS placement. When placing a Creative TARDIS, a GUI opens allowing players to select from datapack-defined presets that configure exterior, console, desktop, hum, sounds, and vortex in a single action.
Core Implementation
data/[namespace]/preset/*.jsonSimpleDatapackRegistryfor datapack loading and syncingDefault Presets
Hartnell (fallback), Crystalline, Toyota, Copper, Coral, Renaissance, Steam, Alnico, Hudolin, Hourglass
Example Preset JSON
{ "id": "ait:coral", "name": "Coral", "exterior": "ait:exterior/police_box/coral", "console": "ait:console/coral", "desktop": "ait:coral", "hum": "ait:coral", "vortex": "ait:tennantblue" }All fields except
idandnameare optional—omitted values fall back to Hartnell preset defaults.Console Variant Application
Console variant stored via
ExtraHandler.setPendingConsoleVariant()after TARDIS creation. Applied whenConsoleBlockEntity.onLinked()fires, handling the case where interior may not be loaded at creation time.Translations
Generated via datagen in
AITModDataGenerator.Original prompt
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