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The 3x3 zeiton area check only examined the horizontal (X/Z) plane, failing to detect wall configurations. Scale animation code in
RiftEntitywas dead—BOTI handles rift rendering separately.3x3 Area Check
has3x3ZeitonArea()now takesDirectionparameter and checks the plane perpendicular to hit face:Removed Dead Code
SCALEtracked data,getScale()/setScale(), scale logic intick(), scale NBT fieldsRiftEntityRenderer(BOTI path inAITModClient.riftBOTI()ignores it)🆑
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