WARNING This is still in a very early state so doesn't have any real functionality.
Renders a hand mesh. The ultimate aim of the software is to be able to produce synthetic data using custom made shaders, allowing easy production of different data given the application (E.g. depth data, joint classification, textured etc).
The hand mesh is borrowed from libhand, and much of the code is from the excellent tutorials at OGLdev.
I've used a few C++11 features so a recent compiler (GCC >= 4.7) will be needed.
Other library dependencies are:
- GLEW
- GLFW
- GLM
- Assimp
- Glog
- boost::program_options
- boost::filesystem
- ImageMagick
My first foray into CMake. Follow these instructions to (Hopefully) build.
mkdir build
cd build
cmake ../src
make