Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
57 changes: 43 additions & 14 deletions Assets/TheGame.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,15 +2,21 @@
using System.Collections;

public class TheGame : MonoBehaviour {
static readonly int[] triangle_indices = { 0, 1, 2 };
static readonly int[] line_indices = { 0, 1, 1, 2, 2, 0 };
static readonly Vector3[] vertices = {
static readonly int[] triangle_indices = { 0, 1, 2 };//colouredone
static readonly int[] line_indices = { 0, 1, 1, 2, 2, 0 };//not coloured one
static readonly Vector3[] vertices = {//三角形の基礎かってことは?
new Vector3(-10, -10, 0),
new Vector3( 0, 10, 0),
new Vector3( 10, -10, 0),
};
static readonly Vector3[] vertices2 = {//三角形の基礎かってことは?
new Vector3(-5, -5, 0),
new Vector3( 0, 5, 0),
new Vector3( 5, -5, 0),
};

void make_triangle() {

void make_triangle() {
GameObject go = new GameObject ();
go.name = "triangle";
go.transform.localPosition = new Vector3 (-10, 0, 20);
Expand All @@ -20,7 +26,7 @@ void make_triangle() {

Mesh mesh = new Mesh ();
mesh.vertices = vertices;
mesh.triangles = triangle_indices;
mesh.triangles = triangle_indices;//colored one
mf.mesh = mesh;
}

Expand All @@ -34,18 +40,41 @@ void make_wireframe() {

Mesh mesh = new Mesh ();
mesh.vertices = vertices;
mesh.SetIndices (line_indices, MeshTopology.Lines, 0);
mesh.SetIndices (line_indices, MeshTopology.Lines, 0);//not colored one
mf.mesh = mesh;
}

// Use this for initialization
void Start () {
void make_triangle2()
{
GameObject go = new GameObject();
go.name = "triangle2";
go.transform.localPosition = new Vector3(-20, 0, 20);

MeshFilter mf = go.AddComponent<MeshFilter>();
go.AddComponent<MeshRenderer>();

Mesh mesh = new Mesh();

// mesh = GetComponent<MeshFilter>().mesh;


mesh.vertices = vertices2;
mesh.triangles = triangle_indices;//colored one
mf.mesh = mesh;

}




// Use this for initialization
void Start () {
make_triangle ();
make_wireframe ();
}

// Update is called once per frame
void Update () {
make_wireframe ();
make_triangle2();
}

// Update is called once per frame
void Update () {

}
}
Binary file modified ProjectSettings/ProjectSettings.asset
Binary file not shown.
2 changes: 1 addition & 1 deletion ProjectSettings/ProjectVersion.txt
Original file line number Diff line number Diff line change
@@ -1,2 +1,2 @@
m_EditorVersion: 5.1.2f1
m_EditorVersion: 5.2.1f1
m_StandardAssetsVersion: 0
Binary file added ProjectSettings/UnityAdsSettings.asset
Binary file not shown.
Binary file added ProjectSettings/UnityAnalyticsManager.asset
Binary file not shown.