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32 changes: 32 additions & 0 deletions Haaas
Original file line number Diff line number Diff line change
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using UnityEngine;

public class RoadSpawner : MonoBehaviour
{
public GameObject roadPrefab;
public Transform player;
private float spawnZ = 0;
private float roadLength = 30f;
private int numRoads = 5;

void Start()
{
for (int i = 0; i < numRoads; i++)
{
SpawnRoad();
}
}

void Update()
{
if (player.position.z - 30 > spawnZ - (numRoads * roadLength))
{
SpawnRoad();
}
}

void SpawnRoad()
{
Instantiate(roadPrefab, Vector3.forward * spawnZ, Quaternion.identity);
spawnZ += roadLength;
}
}