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1 change: 1 addition & 0 deletions public/demos/spline/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@
<canvas id="canvas3d"></canvas>

<script src="https://unpkg.com/nipplejs@0.10.1/dist/nipplejs.js"></script>
<script src="https://unpkg.com/three@0.152.2/build/three.min.js"></script>
<script src="https://unpkg.com/react@17.0.2/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom@17.0.2/umd/react-dom.development.js"></script>
<script src="https://unpkg.com/playroomkit/multiplayer.umd.js"></script>
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28 changes: 28 additions & 0 deletions public/demos/spline/src/main.js
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,7 @@ class AnimationFrame {

window._USETEMPSTORAGE = true;
await insertCoin();
// await app.load('https://prod.spline.design/upsGl4lgNgcU3Qpx/scene.splinecode');
await app.load('/demos/spline/scene.splinecode');
window.app = app;
// Joystick connection
Expand All @@ -48,6 +49,7 @@ joystick.on("end", () => {
});

let players = [];
window.players = players;
function getObjectFromSpline(name){
return app._scene.children.find((child)=> child.name === name);//.rigidBody.addForce({ x: -0.10, y: 0.0, z: 0.0 }, true); setTimeout(()=> app._scene.children.find((child)=> child.name === "Ball1").rigidBody.resetForces(true), 100);
};
Expand All @@ -68,6 +70,32 @@ const loop = new AnimationFrame(120, () => {
y:player.ball.rigidBody.linvel().y,
z: controls?.y * -4.0 || 0.0
}, true);

const translation = player.ball.rigidBody.translation();
// const pos = player.ball.position;
let finalPos = new THREE.Vector3(translation.x * 200, translation.y * 200, translation.z * 200);
// finalPos.applyQuaternion(player.ball.rigidBody.rotation());
finalPos.add(new THREE.Vector3(0, 100.5, 5));
// const finalPos = {
// x: translation.x * 200,
// y: translation.y * 200,
// z: translation.z * 200
// }


app._camera.position.x = finalPos.x;
app._camera.position.y = finalPos.y;
app._camera.position.z = finalPos.z;

let finalLookAt = new THREE.Vector3(translation.x * 200, translation.y * 200, translation.z * 200);
finalLookAt.add(new THREE.Vector3(0, 100.5, 0));
app._controls.orbitControls.target.x = finalLookAt.x;
app._controls.orbitControls.target.y = finalLookAt.y;
app._controls.orbitControls.target.z = finalLookAt.z;
// app._camera.lookAt(finalLookAt.x, finalLookAt.y, finalLookAt.z);

// app._camera.lookAt(finalPos.x, finalPos.y, finalPos.z);
// console.log(finalPos);
// if (controls.x == "left") {
// player.ball.rigidBody.resetForces(true);
// player.ball.rigidBody.addForce({ x: -4.0, y: 0.0, z: 0.0 }, true);
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