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Description

This PR adds a feature to allow ignoring all paths specified in the foundry_ignore file when running forge build.

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@nxqbao nxqbao left a comment

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Please apply current rustfmt.toml

let foundry_ignored_paths: Vec<String> = self.get_ignore_paths()?;

if foundry_ignored_paths.is_empty() {
println!("No ignored paths found");
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Prefer use warning here

Comment on lines 838 to 851
let foundry_ignored_paths: Vec<String> = self.get_ignore_paths()?;

if foundry_ignored_paths.is_empty() {
println!("No ignored paths found");
}

let ignore_pattern: Vec<GlobMatcher> = foundry_ignored_paths
.iter()
.filter_map(|path| GlobMatcher::from_str(path).ok())
.collect();

let ignore_filter: SkipBuildFilters =
SkipBuildFilters::new(ignore_pattern.clone(), self.root.0.clone());
builder = builder.sparse_output(ignore_filter);
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Group these lines in to a fn

let foundry_ignored_paths: Vec<String> = self.get_ignore_paths()?;

if foundry_ignored_paths.is_empty() {
println!("No ignored paths found");
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Suggested change
println!("No ignored paths found");
println!("No skipped paths found in .foundryignore");


let ignore_filter: SkipBuildFilters =
SkipBuildFilters::new(ignore_pattern.clone(), self.root.0.clone());
builder = builder.sparse_output(ignore_filter);
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Suggested change
builder = builder.sparse_output(ignore_filter);
builder = builder.sparse_output(ignore_filter);

Comment on lines 1084 to 1086
if !path.exists() {
return Ok(Vec::new());
}
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Return more clear error, to differentiate "file not found", and "file not contains items"

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2 participants