Game terminal with loading of graphic library and game during runtime.
Graphical
SFML - wikipedia
SDL2 - wikipedia
nCurses - wikipedia
Game
Pacman - wikipedia
Nibbler - wikipedia
In order for the program to load your library, you must ensure that it meets the specifications listed in /2017_Arcade-Spec
./arcade [library name]
#ex: lib_arcade_sfml.so
#Libraries are available in ./lib directory
Left/Right arrow keys: Graphical library hot swap
Up/Down arrow keys: Game hot swap (pausing the previous one)
TAB (menu): Show highscores
ESC: Exit game/Exit program
Each game controls its inputs, except for the keys listed below.
ex: Spacebar -> Reset on stock games.
- Bastien Rinck
- Nicolas Schmitt
- Victor Weber



