The Intercept library offers a flexible and intuitive way to handle player packets within a Minecraft server. Whether you're managing incoming players or handling events triggered by player actions, PacketHandler provides a powerful toolset for managing network communication.
You may import Intercept by running the following command:
go get github.com/bedrock-gophers/interceptTo handle incoming players using Intercept, you can utilize the following example code:
intercept.Hook(PacketHandler{})
conf.Listeners = intercept.WrapListeners(conf.Listeners)
srv := conf.New()
srv.Listen()
intercept.Start(srv)
for p := range srv.Accept() {
_ = p
}This code sets up a new packet listener and listens for incoming connections on port 19132. When a new connection is accepted, you may give a player your packet handler and start handling their packets.
To handle Server and Client packets using Intercept, you can use the following example code:
// PacketHandler represents our custom packet handler.
type PacketHandler struct {}
// HandleClientPacket...
func (h *PacketHandler) HandleClientPacket(ctx *event.Context[*intercept.Conn], pk packet.Packet)) {
fmt.Printf("new packet sent by client: %#v", pk)
}
// HandleServerPacket ...
func (h *PacketHandler) HandleServerPacket(ctx *event.Context[*intercept.Conn], pk packet.Packet) {
fmt.Printf("new packet sent from server: %#v", pk)
}This code defines a packet handler structure with methods to handle client and server packets. You can use these methods to process packets sent by players or received from the server.