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- Updated URDF to use STL meshes for gripper base, fingers, and wrist flex components instead of primitive shapes. - Added STL files to software/src/lerobot/robots/alohamini/meshes/. - Updated remote_teleop_rerun.py to prefix camera observation keys with 'camera/' to fix Rerun visualization hierarchy errors.
- Corrected gripper finger orientation in URDF (removed incorrect -90 deg rotation) so they align properly with the new meshes. - Updated remote_teleop_rerun.py to clear old camera keys (observation.head_top, etc.) from Rerun to remove black placeholder boxes. - Added debug checks for black images in isaac_alohamini_env.py and a fallback DistantLight to ensure the scene is lit in headless mode.
- Replaced primitive gripper geometry with accurate STL meshes in URDF. - Fixed gripper finger orientation. - Added remote_teleop_rerun.py with correct Rerun entity hierarchy (camera/*). - Added fallback lighting and debug checks to isaac_alohamini_env.py to fix black images in headless mode. - Updated documentation.
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spin_and_wave2.mov
1. Robot Model (URDF) Improvements
software/src/lerobot/robots/alohamini/alohamini.urdfsoftware/src/lerobot/robots/alohamini/meshes/.2. Isaac Sim Environment (isaac_alohamini_env.py)
File: software/examples/alohamini/isaac_sim/isaac_alohamini_env.py
UsdLux.DistantLightto the scene. This ensures the scene is illuminated even when the default environment fails to load or lacks lights compatible with the Raster renderer (used in headless mode).3. Teleoperation & Visualization (remote_teleop_rerun.py)
4. Documentation
5. Utilities
Todo:
shaky.mov