Skip to content

Conversation

@chrisyarbrough
Copy link

This PR adds the Unity editor command line option releaseCodeOptimization which disables debugging support in favor of optimized C# code. This option makes sense on dedicated build machines where debugging is usually not performed and the editor is used for long-running tasks such as running tests or performing AssetDatabase operations. In these situations it can be a speed improvement to use release-mode code.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant