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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1 +1,2 @@
node_modules/
.DS_Store
1 change: 1 addition & 0 deletions index.html
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,7 @@
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<meta name="og:description" value="amazing game">
<title>boom</title>
<style type="text/css">
html, body {
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39 changes: 34 additions & 5 deletions index.js
Original file line number Diff line number Diff line change
Expand Up @@ -15,10 +15,11 @@ document.body.appendChild(stats.dom)
let clock = new THREE.Clock()

window.scene = new THREE.Scene()
scene.background = new THREE.Color( 0x000000);
let mixers = []

window.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000)
camera.position.set(2500, 4100, 2300)
window.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100000)
camera.position.set(1000, 1000, 1000)

window.renderer = new THREE.WebGLRenderer({antialias: true})
renderer.setSize(window.innerWidth, window.innerHeight)
Expand All @@ -30,17 +31,45 @@ let gridsPosition = new THREE.Vector3(0, -100, 0)
let grids = createGrids(2000, 20, gridsPosition)
scene.add(grids)

let textGrass = new THREE.TextureLoader().load( 'assets/img/grass.jpg' );
textGrass.wrapS = THREE.RepeatWrapping;
textGrass.wrapT = THREE.RepeatWrapping;
textGrass.repeat.set( 200, 200 );
let matGrass = new THREE.MeshPhongMaterial( { map: textGrass} );

let FloorGeo = new THREE.PlaneGeometry(10000, 10000);
let Floor = new THREE.Mesh(FloorGeo, matGrass);
scene.add(Floor);
Floor.rotation.x = -90 * Math.PI/180
Floor.position.y = 0;

var spriteMap = new THREE.TextureLoader().load( "assets/img/treeOne.png" );
var spriteMaterial = new THREE.SpriteMaterial( { map: spriteMap, transparent: false} );
var sprite = new THREE.Sprite( spriteMaterial );
scene.add( sprite );
sprite.position.set(0,250,0)
sprite.scale.set(700,700,700)

var geometry = new THREE.BoxGeometry( 100, 100, 100 );
var material = new THREE.MeshPhongMaterial( {color: 0x00ff00} );
var cube = new THREE.Mesh( geometry, material );
//scene.add( cube );

var light = new THREE.AmbientLight( 0x404040, 0.7); // soft white light
scene.add( light );


window.controls = new OrbitControls(camera, renderer.domElement)
controls.target.set(-200, 0, -200)
controls.enableKeys = false
controls.autoUpdate = false

let light = new THREE.HemisphereLight('white', 'black', 2)
scene.add(light)
//let light = new THREE.HemisphereLight('white', 'black', 2)
//scene.add(light)

let pointLight = new THREE.PointLight('red', 50, 10000)
pointLight.castShadow = true
scene.add(pointLight)
//scene.add(pointLight)

// let lightHelper = new THREE.PointLightHelper(pointLight)
// scene.add(lightHelper)
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