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COGS Philips Hue plugin

How to use

  • Download the plugin from Releases
  • Unzip into the plugins folder in your COGS project
  • In COGS, open the project and go to Setup > Settings and enable Hue Control
  • Click the Hue Control icon that appears on the left
  • Set your API key and local IP address for your Philips Hue bridge

You can now use the Hue Control: Show Scene action in your behaviours.

Local development in a browser

  • Place this folder in the client-content folder in your COGS project.
  • Add a "Custom" Media Master called "Hue Control dev" in COGS and select the Custom type
  • Select cogs-plugin-hue/build as the content directory
yarn start "Hue Control dev"

This will connect to COGS as a simulator for the Media Master called "Hue Control dev".

Build for your COGS project

yarn build

This folder can now be used as a plugin. Place the entire folder in the plugins folder of your COGS project and follow the "How to use" instructions above.

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Hue plugin for COGS

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