Europa Depths is a balance mod for Barotrauma. It is split up into several optional components.
Now updated for version 0.20.16
[h1]Europa Depths[/h1] [h2]Now with %100 More Pressure Resistent Clowns[h2] Europa Depths Items adjusts the balance of items in the game. It is created with the following principals. [list] []Every item should be useful. []Fabrication and deconstruction should allow experimentation. []Balance the buying as selling economy to make more sense. []Items should have a similar power balance to vanilla. []Items should add requirements to bring new challenges. []Items should make boring tasks faster. [*]Don't make stuipd balance choices just to avoid fractional items [/list]
Short list of current features: [list] []Deconstruction recipes updated for common items like tanks/batteries []Set the mincondition on most/all consumables to 0.25. You should now never get partial items that are less than %25 as it will be rounded down to zero. Only a few items still produce partial items. []Shorter radio range []Additional Engineering Headset with longer range but takes batteries []Suits now take batteries for lights and long range radios []Swapped the damage modifiers for diving suits. Combat Suits and Slit Suits now provide better production then standard, abyss and puc suits []All small arms ammunition produces a full load or full stack unless noted []Nearly all items excluding small arms ammunition is deconstructable []Container for transporting Volatile Fuel Rods []Cargo Scooter has limited ability to carry heavier items []Cargo Scooter has a light when in water (to make it easier to find) []Additional Harpoon type []Additional Shotgun ammo type []Additional Coilgun ammo type []Additional 40mm EMP Grenade ammo (Updated to use new vanilla EMP Affliction) []Ruin Artifact Holders can contain artifacts when not doing an artifact mission []Ruin Artifacts have stronger effects []Additional Unique clown diving mask with unique art and affects (Mother's Tangency) []Additional Coil Gun/Double Coil Gun Turrets that greatly increases turret fire rate and power usage []Added new Nuclar Laser Turret. Custom art is comming. []Small buff to stun weapons []Reverted the last vanilla nerf to the revolver. It was already the worst weapon in the game []Added Medic Helmet []Added Lever Action Rifle and 30-30 Rounds. []Added Cowboy Hat (Has Cowboy Affliction) []Replaced the graphics for several types of ammo with better looking versions. []Added Mining Laser recipe to Mechanic Miner trait []Added Thermal Helmet []Added Hammer for destorying things and opening doors []Made the Alien Flare light when thrown []Made the Alien Flare buoyant to differentiate it from the normal ones []Made flairs very cheap []Made Alien Power Cells, Coilgun, Chaingun, flak and Laser ammo boxes combinable and deconstructable into their full ingredents (If not used) []Added new alian artifact variant []Added Dirtybomb to Military Applications talant since the old talant it was connected to was removed []Buff Blooddonor talant to drop 3 blood bags []Allow the 40MM Grenade Launcher to hold 4 rounds to make it not useless with the new weapons []Buff depthcharge []Added Medical Case that can hold medical items []Made loot items like Crawler Mask, Mudraptor Shell and Husk Stinger deconstructable and sellable []Husk Stinger has a small chance to cause husk infection on attack []Diver remains now deconstructs to 3 items and can produce magnesium []Hydroxyapatite now deconstructs into Magnesium as well as Calcium and Phosphorus []Replace Camaraderie Captain talent with custom Commendations talent [*]Allow Exosuit to carry one heavy item (like the cargo scooter) or mountableweapon [/list]
Now with Chinese Traditional translation that is already out of date.
[url=https://github.com/cshingle/EuropaDepths] Github Project [/url]
[h1]Description[/h1] Tired of one player killing everything on the abandon station before anyone else is out of the armory?
Europa Depths NPCs adjusts the load outs and balance of NPC characters to make Pirates and Abandoned Outposts more challenging.
Abandon outposts will now be a fun and challenging mission rather than just a turkey shoot. I recommend disabling destructible stations for maximum fun.
Elite Pirates are a major threat. Engaging them in CQC will likely end in your death.
This is a varient of Europa Depths NPCs that ajusts the abandon outpost missions, but does not override the outpostnpcs1 and abandonedoutpostnpcs sets to be more compatible with other mods that do override these NPC sets like Enhanced Armaments.
Updated for 0.20.16.1
[h1]Description[/h1]
Put the Trauma back in Barotrauma?
Europa Depths Trauma adds additional monster spawns to bring more challenge to the game. This increases the number of monsters that spawn per event and increases the number of spawn events. This mod also introduces dire missions that are much harder than standard missions.
This mod entirely replaces the reandomevents_campaign.xml with a fully custom one to give a new and consistent experience. Due to this This mod should work with mods that do not override the reandomevents_campaign.xml such as BaroTraumatic.
Europa Depths Equipment adds items that can be placed on custom subs. This mod can be used as a dependency for custom subs.
It currently contains the following items; *Large Cabinet - A large version of the medical cabinet that can hold smallitem, mediumitem *Large Shelf - A large cabinet that uses the Large Shelf decal. Holds 36 smallitem, mediumitem *Welding Fuel Cabinet - Holds 3 welding fuel tanks and will slowly fill them if powered. *Large Railgun Shell Rack - Holds 12 Railgun Rounds *Large Ammunition Shelf - Holds 4 ammobox, coilgunammo, depthchargeammo *Crate Shelf (No Cargo) - Create Shelf that will not get filled with cargo for cargo missions *Distiller - Slowly produces Ethanol. Remaining in the Use GUI will cause the player Character to get more and more drunk. Some drunk submariners claim that it also has healing capabilities.
Europa Depths Vanilla Monsters allows additional mosters to enter the sub
Note: I removed Endworms and Molochs because they killed frame rates and caused glitches.
Feel free to use any part of this in your own mods.