This is a game engine using the actor pattern.
It uses the library SANDAL2 to handle graphics and SDL2_mixer for sound.
You need SANDAL2 ( and SDL2 ) to compile it.
> cd castor
> git submodule update --init
> mkdir build && cd build
> cmake ..
> make
I'm restarting the project to do a better game engine with a better conception and interface and will add a lot of new features (audio engine, network, shader, ...). It can be found here