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@csskevin
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Hey,

I have implemented auto-release for zCatch.

A player will then be automatically released when

  • he joins the server.
  • he gets caught.

It is implemented by a server variable, so the server config may look like this:

sv_auto_release 0

add_vote "Enable  Auto Release" "sv_auto_release 1; end_round"
add_vote "Disable Auto Release" "sv_auto_release 0; end_round"

@csskevin csskevin changed the title Add autorelease [Feature] Autorelease Aug 19, 2024
@heinrich5991
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Autorelease sounds like it's just iDM then, normal instagib with lasers and you respawn once you die. Is that correct? If so, I think this is just a different mode.

@ChillerDragon
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@heinrich5991 lmao thats what I keep saying. Yes auto release is idm.

@ChillerDragon
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The thing is that if there is only a few players on the server the frequent round ends can get annoying. So the release mode can be used as a "waiting for players mode" if the default amount of required players to start a round is too low for the current players. Switching a group of players to a idm server and back is non trivial.

@csskevin
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csskevin commented Sep 1, 2024

Yes, it is basically iDM. But as the community for zCatch and iDM is quite dead, it would be a nice feature to have in zCatch as well. You mostly play with release on the current servers anyway, as there are rarely enough players to play a proper match.

But often you have some players, who either don't know how to release someone, or who refuses to release, although releasing was voted in a pseudo-vote before.

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3 participants