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Configurations
Dickson Law edited this page Apr 4, 2021
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This library can be configured to your project's needs in the __REQM_CONFIGS__ script. The defaults that ship with the asset package should be suitable for most JSON-based APIs.
Available options are:
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REQM_DEFAULT_SUBJECTThe default subject to bind callbacks to. Valid values include:-
xhr_subject_noone: Run callbacks anonymously. -
xhr_subject_self: (Default) Run callbacks as the instance that started the request. - Any instance ID.
- Any expression containing an instance ID.
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REQM_DEFAULT_DECODER: Set the default response text decoder here. Valid values include:-
string: Don't decode the response at all, treat it as-is. -
json_parse: (Default) Decode JSON to plain structs via GML's built-in function. -
jsons_decode: Decode JSON response to structs using the JSON Struct extension. -
jsons_decode_safe: Decode JSON response toJsonStruct(safe mode) using the JSON Struct extension. -
json_decode_to_map: Decode JSON response to maps using GML's built-in JSON decoder. - The name of any function that takes a string and returns a decoded result.
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REQM_DEFAULT_ENCODER: Set the default request body encoder here. When an untyped struct is passed as the request body (i.e. those created using the{...}syntax, instead ofnew), it will be passed into a constructor to create a body helper, which sets required headers and helps mediate the request.-
XwfuBody: (Default) Encode as a URL-encoded body (application/x-www-form-urlencoded). Unless otherwise specified, this is usually the format accepted by APIs. -
MultipartBody: Encode as a multipart body (multipart/form-data). This is the format generally required for uploading file attachments. -
StructBody: Encode as a JSON body (application/json) via GML's built-injson_stringifyfunction. -
JsonBody: Encode as a JSON body (application/json) via the JSON Struct extension. - The name of any constructor that takes an untyped struct and builds a typed struct implementing body helper methods (i.e.
setHeader(map),getBody(),cleanBody(body)--- see theRequestBodyscript for examples)
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xhr_url_root(<urlRoot>): Set the default URL root here (including the final slash). This will be automatically prepended to all relative request URLs (i.e. does not start withhttp:orhttps:). If you wish, you can also use this function in-game to change the URL root on the fly, or call it with no parameters to get the current URL root.