This is 2D batch renderer implemented on top of Vulkan 1.2 (via MoltenVK) that runs on Mac
Supported feature
- TrueType font rendering
- Primitive Shapes (Rectangle, Line, Circle, Triangle)
- Textures and Texture Regions
#define DK_VULKAN_IMPLEMENTATION
#include "dk_vulkan.h"
int main()
{
DK_vkApplication app = { 0 };
DK_vkInitApp( &app, 800, 600, "MoltenVK Renderer" );
while ( !glfwWindowShouldClose( app.window ) )
{
glfwPollEvents();
DK_vkUpdateUniformBuffer( &app );
DK_vkBeginBatch( &app );
DK_vkVec2 p1 = { app.screenWidth * 0.5f, 0.0f };
DK_vkVec2 p2 = { app.screenWidth, app.screenHeight };
DK_vkVec2 p3 = { 0.0f, app.screenHeight };
DK_vkColor tint = { 1.0, 1.0, 0.0, 1.0 };
DK_vkDrawTriangle( &app, p1, p2, p3, tint );
DK_vkEndBatch( &app );
}
return 0;
}It is expected to have installed glfw3 and vulkan 1.2 sdk, if you are on arm64, you can use libraries that are included in libs/ folder, but you will still need to install glfw3 and glsl utils. for more details check Makefile.
