A simple Unity game featuring a 3D airplane controlled by keyboard arrows.
- Up Arrow: Pitch down (nose down)
- Down Arrow: Pitch up (nose up)
- Left Arrow: Turn left (yaw left)
- Right Arrow: Turn right (yaw right)
- Q Key: Roll left
- E Key: Roll right
The airplane moves forward automatically at a constant speed.
- 3D airplane model built using Unity primitives (cubes)
- Smooth keyboard-based flight controls
- Rigidbody physics with gravity disabled for arcade-style flight
The game includes:
- Airplane: Main player-controlled object with AirplaneController script
- Body: Main fuselage (elongated cube)
- Left Wing: Port wing
- Right Wing: Starboard wing
- Main Camera: Positioned behind and above the airplane
- Directional Light: Scene lighting
- Open the project in Unity 6000.0.36f1 or compatible version
- Load the
SampleScenefrom Assets/Scenes/ - Press Play to start the game
- Use arrow keys to control the airplane
- Movement Speed: 10 units/second
- Rotation Speed: 100 degrees/second (yaw)
- Pitch Speed: 50 degrees/second
- Roll Speed: 50 degrees/second
- Physics: Kinematic Rigidbody (gravity disabled, direct transform control)