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This includes possible implementations of some of the functions, they're commented out because they'll all need BuildPath() to be fully implemented first to work. Also add a stub ClientHearSound() function because why not?
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This adds the native UPak classes to
UActor.cpp/.hand makes theNUPak(Pawn)PathNodeIteratorclasses' functions to call these instead.The newly added functions are also stubs so nothing much changes functionally, think of this as implementing the "glue" parts.
One big problem here is that this WILL SLOW THE ENGINE DOWN TO A CRAWL whenever Predators are involved because of the sheer amount of
Accessed None's reported (because once again, none of the PathNodeIterator functions are implemented).There is also a stub function for UPawn::ClientHearSound() that I tossed in because why not :V