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Crosshair color and UI game options.#35

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Kr3m wants to merge 13 commits intoec-:masterfrom
Kr3m:chColorUI
Open

Crosshair color and UI game options.#35
Kr3m wants to merge 13 commits intoec-:masterfrom
Kr3m:chColorUI

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@Kr3m
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@Kr3m Kr3m commented Mar 12, 2024

Added working crosshair color support that matches the UI in game options and uses the standard Quake 3 color scheme:

0 = black
1 = red
2 = green
3 = yellow
4 = blue
5 = cyan
6 = magenta
7 = white

The background image in game options has magenta and cyan reversed, but this code accommodates that.

This will absolutely break if you have other qvm's loading after pak8a.pk3 in your baseq3 folder.

@ensiform
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Why have you reintroduced the separate effect colors defines? These got removed for effects for a new picture instead.

@Kr3m
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Kr3m commented Mar 15, 2024

Why have you reintroduced the separate effect colors defines? These got removed for effects for a new picture instead.

Do you mean like this instead?

fe3f1c7

@Kr3m
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Kr3m commented Mar 15, 2024

Okay, I got you. ed9a4b8

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2 participants