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This is in preparation to some gibs improvements.
In the original game, all gibs start flying from one single point (i.e. `playerOrigin`), which is sometimes noticeable. Let's position the gibs closer to where they are supposed to be anatomically. That is, legs go lower, head goes higher.
This was referenced Nov 9, 2025
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This was referenced Nov 14, 2025
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The previous commit added proper initial positions to each individual gib. And now it's time to also make sure that they're facing the right direction.
To be more precise, preserve the player velocity, most importantly, including the velocity they get from knockback.
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FYI I made a separate repo with the gibs improvements I submitted: https://github.com/WofWca/quake3-better-gibs-mod |
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To be more precise, preserve the player velocity,
most importantly, including the velocity they get from knockback.
gib-directional-3.mp4
better-gibs-comparison.mp4
This MR based on #52,
and only adds one commit on top of that one.
You may want to review that one separately, or just merge this one.
This supersedes #51.
All the TODOs from that MR have been addressed.
The shotgun with this feels a little underwhelming sometimes,
for which I have submitted #54.
Note that this pretty much doesn't affect gibbing dead bodies, because they don't take knockback.