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improvement: allow multiple bounce marks and bounce sounds (gibs)#55

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WofWca wants to merge 2 commits intoec-:masterfrom
WofWca:baseq3a-bounce-marks-velocity-based
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improvement: allow multiple bounce marks and bounce sounds (gibs)#55
WofWca wants to merge 2 commits intoec-:masterfrom
WofWca:baseq3a-bounce-marks-velocity-based

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@WofWca WofWca commented Nov 10, 2025

It's more "physically accurate" to decide whether to leave a mark
and play a sound based on velocity.
This allows gibs to leave multiple marks and play the sound,
should they keep high velocity after the first impact.

Also keep leaving the blood trail even if the gib already hit something.

TODO:

  • Update README.

@WofWca WofWca force-pushed the baseq3a-bounce-marks-velocity-based branch from fb04d43 to 6f945d5 Compare November 10, 2025 11:23
@WofWca WofWca changed the title improvement: allow multiple bounce marks (gibs) improvement: allow multiple bounce marks and bounce sounds (gibs) Nov 10, 2025
It's more "physically accurate" to decide whether to leave a mark
based on velocity.
This allows gibs to leave multiple marks,
should they keep high velocity after the first impact.
@WofWca WofWca force-pushed the baseq3a-bounce-marks-velocity-based branch 2 times, most recently from b20307e to 25f7745 Compare November 10, 2025 14:38
Allow playing the gib sound more than once,
and keep leaving the blood trail even if the gib
already hit something.
@WofWca WofWca force-pushed the baseq3a-bounce-marks-velocity-based branch from 25f7745 to 9ff2dc4 Compare November 11, 2025 07:17
@WofWca WofWca mentioned this pull request Jan 9, 2026
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