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  • Rewrite MatchmakingSystem to use coroutines and UnityWebRequests instead of Threading.Tasks and await keyword (which are not supported in webgl)
  • Tested with webgl itch build successfully

Notes:

  • Original issue can be found here
  • The tutorial should be updated to name port as "Game Port" instead of "UDP_PORT".
  • Can be further rewritten to use the built-in JSONUtility instead of 3rd party Leguar.TotalJSON dependency to parse the required fields.

- Rewrite MatchmakingSystem to use coroutines and UnityWebRequests instead of Threading.Tasks and await keyword (which are not supported in webgl)
- Tested with webgl itch build successfully

Notes:
- [tutorial](https://docs.edgegap.com/docs/sample-projects/fishnet-on-edgegap/) should be updated to name port as "Game Port" instead of "UDP_PORT".
- Can be further rewritten to use the built-in `JSONUtility` instead of 3rd party `Leguar.TotalJSON`  dependency to parse the required fields.
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