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@wjt wjt commented Jan 8, 2026

This covers the remaining scenes from #1770.

I did not remove the old foam.tres TileSet because I want to skim the open PRs first - it's possible something else uses it in one of those.

Resolves #1770

wjt added 9 commits January 8, 2026 10:41
The single-tile-wide water between the two islands looks better with
this change, because I had not previously bothered to add extra foam
layers to fill in both sides.

Helps #1770
I also fixed a couple of cliff-corners and added some missing water.

#1770
Again I fixed a couple of cliff corners and added a couple of missing
water tiles.

#1770
Previously the water layer was on top of the grass layer, obscuring some
grass.

Invert them. Erase grass that was previously obscured by water.
Previously the foam was the wrong way around: it was on top of the
grass. Move the layer down, and replace the tiles with the new
single-tile foam.

#1770
Previously the TileMapLayers node contained both the TileMapLayers, and
various groups of props.

Move the props to their own parent node. Enable y-sorting on that node.
Disable it on the TileMapLayers node.
@wjt wjt requested review from a team as code owners January 8, 2026 12:20
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github-actions bot commented Jan 8, 2026

Play this branch at https://play.threadbare.game/branches/endlessm/wjt/move-remaining-scenes-to-single-tile-foam.

(This launches the game from the start, not directly at the change(s) in this pull request.)

@wjt wjt merged commit ecf740c into main Jan 8, 2026
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@wjt wjt deleted the wjt/move-remaining-scenes-to-single-tile-foam branch January 8, 2026 15:34
wjt added a commit that referenced this pull request Jan 8, 2026
Now that all scenes have been updated to use tiles/foam_2.tres, we can delete tiles/foam.tres.

#1808
@wjt wjt mentioned this pull request Jan 8, 2026
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Replace all uses of foam.tres with foam2.tres

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