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This fix for issue #530 involves copying some logic from Kinetic.SceneContext._stroke() to Kinetic.HitContext._stroke(). The HitContext was not updating its transforms before drawing a line with strokeScaleEnabled == false.

These changes resolved the immediate issues that I'm having today. I haven't tested other scenarios.

This fix involves copying some logic from Kinetic.SceneContext._stroke() to Kinetic.HitContext._stroke(). This fix resolves the immediate issues I'm having today -- I haven't tested other scenarios.
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