forked from JACoders/OpenJK
-
Notifications
You must be signed in to change notification settings - Fork 24
Implement Vulkan renderer #116
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open
JKSunny
wants to merge
148
commits into
eternalcodes:master
Choose a base branch
from
JKSunny:master
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Reverted image loader to vanilla, to maintain compatability.
Plus some refactoring
And pointer asterisk repositioning
Pointer asterisk repositioning and spacing for readability
Make use of vanilla glConfig.maxActiveTextures instead. To preserve compatibility
Forgot to include in previous linux compiler fix commit
- Fixed cg_shadows 2 - Show correct device info using /gfxinfo - Added /vkinfo which shows Vulkan stats - Slightly reworked vulkan SDL - Some code refactoring
And commented out OpenGL from CmakeList
And re-implement r_textureMode with some refactoring.
Plus some slight cleanup
And set clear-color to vanilla clear-color used on t2_trip
r_drawfog 2 broke and sun was showing artifacts like color & wrong alpha settings because of newly introducted RF_ flags to fix entity wall clipping. Also USE_BUFFER_CLEAR did not clear to the correct color having MSAA enabled.
…certain surfaces Also, prevent crash when splash-screen texture is missing.
Co-Authored-By: tayst <19374635+taysta@users.noreply.github.com>
…n acquisition (ec-/Quake3e@2169b1c) And merge ec-/Quake3e@48cec05
Built with Visual Studio 2022 with PlatformToolSet v141_xp x64 built with TargetName SDL2.x86_64 / SDL2.x86_64main to use SDL2.x86_64.dll * [SDL2] Remove unneeded SDL2test.lib files * [SDL2] Update include folder to 2.32.4 version * [SDL2] Update x86_64 binaries to 2.32.4 version * [SDL2] Update x86 binaries to 2.32.4 version * [SDL2] Changes from 8f56a46 by Ensiform
Update built in SDL version for windows to 2.32.4
- Include placeholder for beta feature: ghoul2 and md3 vbo mode
- Added `r_vbo_models` cvar to control GPU caching for Ghoul2 (player) and MD3 models - Added `r_drawfog 2` mode for vanilla-style hardware fog
…ax is never cleared. from (JACoders#1174, JACoders#1162)
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Vulkan renderer for Jedi Academy, changes outside of rd-vulkan are minimal.