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@JKSunny JKSunny commented Jul 26, 2022

Vulkan renderer for Jedi Academy, changes outside of rd-vulkan are minimal.

NOTE - updated libs and x64 support has been added : 11-07-2024

JKSunny and others added 30 commits May 25, 2021 17:34
Reverted  image loader to vanilla, to maintain compatability.
And pointer asterisk repositioning
Pointer asterisk repositioning and spacing for readability
Make use of vanilla glConfig.maxActiveTextures instead. To preserve compatibility
Forgot to include in previous linux compiler fix commit
- Fixed cg_shadows 2
- Show correct device info using /gfxinfo
- Added /vkinfo which shows Vulkan stats
- Slightly reworked vulkan SDL
- Some code refactoring
And commented out OpenGL from CmakeList
And re-implement r_textureMode with some refactoring.
And set clear-color to vanilla clear-color used on t2_trip
r_drawfog 2 broke and sun was showing artifacts like color & wrong alpha settings because of newly introducted RF_ flags to fix entity wall clipping.

Also USE_BUFFER_CLEAR did not clear to the correct color having MSAA enabled.
…certain surfaces

Also, prevent crash when splash-screen texture is missing.
JKSunny and others added 15 commits April 15, 2025 17:47
Co-Authored-By: tayst <19374635+taysta@users.noreply.github.com>
Built with Visual Studio 2022 with PlatformToolSet v141_xp
x64 built with TargetName SDL2.x86_64 / SDL2.x86_64main to use SDL2.x86_64.dll

* [SDL2] Remove unneeded SDL2test.lib files

* [SDL2] Update include folder to 2.32.4 version

* [SDL2] Update x86_64 binaries to 2.32.4 version

* [SDL2] Update x86 binaries to 2.32.4 version

* [SDL2] Changes from 8f56a46 by Ensiform
Update built in SDL version for windows to 2.32.4
- Include placeholder for beta feature: ghoul2 and md3 vbo mode
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2 participants