Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 5 additions & 5 deletions code/game/bg_pmove.c
Original file line number Diff line number Diff line change
Expand Up @@ -2079,17 +2079,17 @@ static void PM_FinishWeaponReload( void ) {
if (ammo > pm->ps->ammo[wp->ammotype]) {
ammo = pm->ps->ammo[wp->ammotype];
}

curammo = Q3F_GetClipValue(pm->ps->weapon, pm->ps);

// Not actually done reloading singly - go back to RDROPPING
if (curammo < wp->clipsize && pm->ps->ammo[wp->ammotype] >= wp->numammo)
if (curammo < wp->clipsize && curammo < pm->ps->ammo[wp->ammotype] && pm->ps->ammo[wp->ammotype] >= wp->numammo)
{
reloadtime = wp->clipsize > 0 ? wp->reloadtime / wp->clipsize : wp->reloadtime; //(wp->reloadtime)*((float)(ammo-curammo)/(float)ammo);
pm->ps->weaponTime = reloadtime;
Q3F_SetClipValue(pm->ps->weapon, curammo + ammo, pm->ps);

if (curammo + ammo >= wp->clipsize)
if ((curammo + ammo >= wp->clipsize) || (curammo + ammo >= pm->ps->ammo[wp->ammotype]))
{
// Finished reloading so transition to the next state immediately
pm->ps->weaponTime = 0;
Expand Down Expand Up @@ -2224,7 +2224,7 @@ static void PM_Weapon( void ) {
// JT ->
if( pm->ps->weaponstate == WEAPON_READY &&
(pm->ps->stats[STAT_Q3F_FLAGS] & (1 << Q3F_WEAPON_RELOAD))
&& wp->clipsize && pm->ps->ammo[wp->ammotype] >= wp->numammo && pm->ps->ammo[wp->ammotype] >= wp->clipsize)
&& wp->clipsize && pm->ps->ammo[wp->ammotype] >= wp->numammo && pm->ps->ammo[wp->ammotype] >= Q3F_GetClipValue(pm->ps->weapon, pm->ps))
{
PM_BeginWeaponReload();
return;
Expand Down Expand Up @@ -2367,7 +2367,7 @@ static void PM_Weapon( void ) {
&& pm->ps->weaponstate == WEAPON_READY
&& pm->ps->ammo[wp->ammotype] >= wp->numammo
&& pm->ps->ammo[wp->ammotype] > curammo
&& pm->ps->ammo[wp->ammotype] >= wp->clipsize
&& pm->ps->ammo[wp->ammotype] >= Q3F_GetClipValue(pm->ps->weapon, pm->ps)
&& pm->autoreload == 1)
{
PM_BeginWeaponReload(); // Automatically start reloading if we need to
Expand Down
2 changes: 0 additions & 2 deletions code/game/bg_q3f_weapon.c
Original file line number Diff line number Diff line change
Expand Up @@ -391,8 +391,6 @@ void BG_Q3F_Request_Reload(playerState_t *ps)
// RR2DO2 : if we don't have enough ammo to reload, return
if(Q3F_GetClipValue( ps->weapon,ps ) >= ps->ammo[ wp->ammotype ] )
return;
if (ps->ammo[wp->ammotype] < wp->clipsize)
return;

ps->stats[STAT_Q3F_FLAGS] |= (1<< Q3F_WEAPON_RELOAD);
}