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it's not perfect, the es_module needs an update. i am able to get passed it tho for testing, and then i get another error lottiejs.loadAnimation is not a function at Object.paint. i feel like it'd behoove us to sync with master before pitching the PR? i feel like this is close. i'm uploading just to show progress, but i'll attack it again soon. open to input and advice as well!

Malay Keshav and others added 30 commits May 14, 2019 17:12
Added void functions and declaration statement for module export
Updates to TypeScript definitions
Adobe changed the preferences - updated the path to match the new path
Updated preferences path in 'After installation'
scaleMode appears to be deprecated (didn't do anything and is missing in the TypeScript types).
https://stackoverflow.com/questions/53938016/lottie-and-scalemode-settings-for-the-web says preserveAspectRatio replaced it,
and this change updates the docs to use that instead.
Replace scaleMode with preserveAspectRatio in README
type AnimationEventName has been extended with 'destroy' | 'config_ready' | 'data_ready' | 'DOMLoaded' events.
Extend AnimationEventName type
bodymovin and others added 25 commits May 10, 2020 17:33
Add missing isLoaded property in type definitions.
Add missing initialSegment property in type declarations
This declaration was missing even though filterSize is a valid property and used throughout the library.
Add filterSize declaration to AnimationConfig
@argyleink argyleink requested a review from flackr July 22, 2020 19:14
@argyleink
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current runtime error: animationManager is not defined

@argyleink
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enough conflicts here that I need some help.

it looks like they made changes to provide better ways for workers to integrate, essentially stomping on some of the integration work done by @flackr. i assume the errors i'm seeing are things that Robert already overcame and knows where the changes need to go?

if y'all disagree with updating to latest lottie before making the PR, we can close and delete my branch. let me know!

@argyleink
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there's a bunch of workerOverride scripts now that I think the paintworklet needs to use now since they figured out some OMT workflows?

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