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@fltuna fltuna commented Sep 12, 2025

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Summary of Changes

Hello @fltuna, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request addresses a 'vote timer glitch' by introducing a workaround that ensures a next map is automatically selected under specific conditions where the vote timer might fail to initiate properly, particularly when the server is empty or has insufficient time/rounds remaining. The changes also include refactoring of the vote timer creation logic for better organization and the addition of a comprehensive utility for random map selection.

Highlights

  • Vote Timer Glitch Workaround: Implemented a new logic block in OnClientPutInServer to automatically select a random next map if the current timelimit or round count is too low for a vote to start and no players are currently on the server. This prevents potential map cycle stalls due to the 'vote timer glitch'.
  • Centralized Vote Timer Condition Check: Refactored the RecreateVoteTimer and CreateVoteStartTimer methods to centralize the logic for determining if a vote timer should continue. This logic is now encapsulated within a new GetCorrespondTimelimitCheck method, improving maintainability.
  • Random Map Selection Utility: Introduced a new private utility method, PickRandomMapForNextMap, which provides a robust way to select a random map based on various filtering criteria such as disabled status, cooldowns, player count restrictions, permissions, and allowed time ranges. This method is utilized by the new workaround logic.
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Code Review

This pull request introduces a workaround for a vote timer glitch by picking a random next map when the first player joins and there's not enough time for a vote. The changes include refactoring the vote timer creation logic and adding a new method to pick a random map. My review focuses on a logic bug in the new workaround, significant code duplication, potential runtime exceptions, performance inefficiencies in the new map picking method, and some minor typos.

@fltuna fltuna merged commit 4f3bcf0 into main Sep 12, 2025
4 checks passed
@fltuna fltuna deleted the 208-fix-server-startup-related-map-decision-issue branch September 12, 2025 17:40
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サーバー起動後プレイヤーが参加しなかった場合次のマップが決まらないまま試合が終了する

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