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modify: add workaround for vote timer glitch #209
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modify: add workaround for vote timer glitch #209
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Summary of Changes
Hello @fltuna, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request addresses a 'vote timer glitch' by introducing a workaround that ensures a next map is automatically selected under specific conditions where the vote timer might fail to initiate properly, particularly when the server is empty or has insufficient time/rounds remaining. The changes also include refactoring of the vote timer creation logic for better organization and the addition of a comprehensive utility for random map selection.
Highlights
- Vote Timer Glitch Workaround: Implemented a new logic block in
OnClientPutInServerto automatically select a random next map if the current timelimit or round count is too low for a vote to start and no players are currently on the server. This prevents potential map cycle stalls due to the 'vote timer glitch'. - Centralized Vote Timer Condition Check: Refactored the
RecreateVoteTimerandCreateVoteStartTimermethods to centralize the logic for determining if a vote timer should continue. This logic is now encapsulated within a newGetCorrespondTimelimitCheckmethod, improving maintainability. - Random Map Selection Utility: Introduced a new private utility method,
PickRandomMapForNextMap, which provides a robust way to select a random map based on various filtering criteria such as disabled status, cooldowns, player count restrictions, permissions, and allowed time ranges. This method is utilized by the new workaround logic.
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Code Review
This pull request introduces a workaround for a vote timer glitch by picking a random next map when the first player joins and there's not enough time for a vote. The changes include refactoring the vote timer creation logic and adding a new method to pick a random map. My review focuses on a logic bug in the new workaround, significant code duplication, potential runtime exceptions, performance inefficiencies in the new map picking method, and some minor typos.
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