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@fltuna fltuna commented Sep 19, 2025

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@fltuna fltuna linked an issue Sep 19, 2025 that may be closed by this pull request
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Summary of Changes

Hello @fltuna, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request introduces a crucial enhancement by enabling the automatic application of map-specific time and round limits upon map startup. This ensures that previously defined but inactive MapTime and MapRounds configurations are now fully utilized, providing more dynamic and precise control over map cycle settings.

Highlights

  • Map Configuration Execution: Implemented a new feature to automatically execute map time and round configurations (MapTime, MapRounds) when a new map starts.
  • Dynamic ConVar Updates: The system now dynamically sets game console variables (mp_timelimit, mp_roundtime, mp_maxrounds) based on the configured map properties.
  • Documentation Clarity: Updated documentation for both English and Japanese configurations to reflect that MapTime and MapRounds settings are now actively in use.
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Code Review

This pull request implements the execution of map-specific time and round limit configurations. The changes look good, and the documentation has been updated accordingly. I've suggested a refactoring in McsMapCycleController.cs to improve code clarity and reduce repetition in the new ExecuteMapLimitConfig method.

@fltuna fltuna merged commit 9eb63be into main Sep 19, 2025
7 of 8 checks passed
@fltuna fltuna deleted the 211-feat-maptime branch September 19, 2025 12:01
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feat: MapTime機能を実装する

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