Automates physical resistance for Inspire Heroics (Defense) effects#20725
Automates physical resistance for Inspire Heroics (Defense) effects#20725Theroxenes wants to merge 4 commits intofoundryvtt:v13-devfrom
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Rallying Anthem has a dedicated effect. I believe we are keeping this effect as is for Legacy purposes (aka folks still using the Legacy version of the class. A data lead can potentially confirm or refute this. |
Thank you for the info, the motivation for creating this PR was that the Workbench macro for Fortissimo uses this spell effect but in that case it would probably be better to add a new effect there. The legacy Inspire Defense does provide resistance as well though. |
packs/spell-effects/spell-effect-inspire-heroics-defense-2.json
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packs/spell-effects/spell-effect-inspire-heroics-defense-2.json
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packs/spell-effects/spell-effect-inspire-heroics-defense-3.json
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packs/spell-effects/spell-effect-inspire-heroics-defense-3.json
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There's conflicts because of the recent compendium split. You need to rebase. |
Adds resistance rules elements to Inspire Heroics (Defense) spell effects. Also renames them to match remastered Rallying Anthem, and updated description to reflect added rules element.
Co-authored-by: Ambrose <45524683+ammalagonc@users.noreply.github.com>
Adds resistance rules elements to Inspire Heroics (Defense) spell effects. Also renames them to match remastered Rallying Anthem, and updated description to reflect added rules element.
Co-authored-by: Ambrose <45524683+ammalagonc@users.noreply.github.com>
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Rebase done, thanks for the help. |
Adds resistance rules elements to Inspire Heroics (Defense) spell effects.
Renames effects and labels to match remastered name Rallying Anthem.
Updates descriptions to reflect added rules element.