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Summary

  • HexagonLevelButton gradient support: Added vertical gradient fill with fillBottom color option, improved 3D bevel effects, and updated color schemes with more vibrant palettes
  • Theme-aware demos: All 18 demo pages now support light/dark theme detection from Docusaurus, URL params, and system preferences
  • LiveDemo component enhancement: Integrated with Docusaurus useColorMode hook for seamless theme switching
  • Documentation: Added CLAUDE.md with comprehensive project instructions

Changes

UI Components

  • HexagonLevelButton.ts: Canvas texture-based gradient fill, enhanced highlight/shadow effects
  • GameStyleUITheme.ts: New fillBottom property for all hexagon color schemes, darkenColor utility export

Documentation Site

  • LiveDemo.tsx: Theme parameter injection to iframes, SSR-safe URL handling
  • 18 demo HTML files: Theme detection, real-time theme observer, graphics() abstraction usage

Build

  • Updated UMD bundle with all source changes

Test plan

  • Verify HexagonLevelButton displays gradient correctly in demos
  • Test theme switching in Docusaurus (light ↔ dark)
  • Confirm demos respond to theme changes in real-time
  • Check UMD bundle works in browser console

🤖 Generated with Claude Code

canerdogan and others added 6 commits January 26, 2026 15:02
…suals

- Add fillBottom color option for vertical gradient effect
- Implement canvas texture-based gradient fill
- Enhance 3D bevel effects with better highlight/shadow
- Update hexagon color schemes with more vibrant palettes
- Export darkenColor utility function

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Integrate with Docusaurus useColorMode hook
- Pass theme parameter to iframe demos via URL
- Force iframe reload on theme change for proper sync
- SSR-safe URL construction with fallback

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Implement theme detection from parent Docusaurus, URL params, and system preference
- Add theme observer for real-time theme switching
- Update demos to use graphics() abstraction instead of direct PIXI
- Apply theme-aware color palettes across all UI demos

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Document build commands and key directories
- Explain Laravel-inspired architecture patterns
- Add graphics abstraction and rendering API guidelines
- Include testing and code style conventions

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Code Review

Issue Found

File: docs-site/static/demos/ui-panel-variants.html:191

Issue: Direct PIXI API usage instead of graphics abstraction

The code is using PIXI.Texture.from() directly instead of using the graphics factory's createTexture() method:

const gradPanel = gfx.createSprite(PIXI.Texture.from(gradientCanvas));

Why this matters:
According to CLAUDE.md, the framework uses a graphics abstraction layer to support both Pixi.js and Three.js renderers. This demo file explicitly states in its header comments (line 24) that it showcases "graphics() abstraction instead of direct PIXI usage".

The IGraphicsFactory interface provides a createTexture() method that should be used instead.

Suggested fix:

const gradPanel = gfx.createSprite(gfx.createTexture(gradientCanvas));

This change completes the migration from direct PIXI usage that was started when replacing new PIXI.Sprite() with gfx.createSprite().


Summary: 1 CLAUDE.md compliance issue found. All other changes look good - no bugs detected.

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Inline review comments


const gradPanel = new PIXI.Sprite(PIXI.Texture.from(gradientCanvas));
const gradPanel = gfx.createSprite(PIXI.Texture.from(gradientCanvas));
gradPanel.x = 20;
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Use graphics abstraction instead of direct PIXI API

This should use gfx.createTexture(gradientCanvas) instead of PIXI.Texture.from(gradientCanvas) to follow the framework's graphics abstraction layer.

According to CLAUDE.md, the framework abstracts over Pixi.js and Three.js. The IGraphicsFactory provides a createTexture() method for this purpose.

Suggested change:

Suggested change
gradPanel.x = 20;
const gradPanel = gfx.createSprite(gfx.createTexture(gradientCanvas));

canerdogan and others added 3 commits January 26, 2026 16:39
Replace direct PIXI.Texture.from() calls with gfx.createTexture()
to follow the framework's graphics abstraction layer.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Silence ESLint empty catch block warning by capturing the error
variable with underscore prefix to indicate intentional non-use.
The fallback to solid color fill is expected behavior when texture
fill is not supported.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
GameTooltip:
- Replace if-else chain with positionMap lookup in getTailInfo()
- Simplify toggle() to single ternary expression
- Consolidate switch cases in getTailOffset()

HexagonLevelButton:
- Remove redundant colors variable alias
- Simplify border drawing logic (remove duplicated drawHexagon call)
- Remove unused _color parameter from drawHexagonHighlight()
- Extract duplicated pointer event logic

Net reduction: 31 lines. No functionality changes.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
width: 100,
height: 45,
fontSize: 16,
colorScheme: GameStyleColors.BUTTON_GREEN
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Bug: Undefined constant reference

The constant GameStyleColors.BUTTON_GREEN does not exist. The correct constant name is GameStyleColors.GREEN_BUTTON.

This will cause a runtime error when the demo page loads. All other files in the codebase use GREEN_BUTTON:

Suggested change
colorScheme: GameStyleColors.BUTTON_GREEN
colorScheme: GameStyleColors.GREEN_BUTTON

Changed BUTTON_GREEN to GREEN_BUTTON to match the actual constant
exported by GameStyleColors in the framework.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@canerdogan canerdogan merged commit 2f4db0e into main Jan 27, 2026
4 checks passed
@canerdogan canerdogan deleted the feature/hypercasual-boilerplate branch January 27, 2026 12:29
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2 participants