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IDye interface
gamrguy edited this page Apr 22, 2018
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The IDye interface, available within the ShaderLib.Dyes namespace, allows for easy creation of dye items that do not rely on a shader bound to their item ID. While ShaderLib will normally look for a bound shader when applying dyes, any modded dyes that implement IDye's DyeID property will use DyeID as the shader ID instead.
Using IDye is very simple to implement; here's an example:
public class MyDye : ModItem,IDye
{
public override DyeID => ShaderLoader.GetModShader<MyShader>(mod).ID;
}Please note that after implementing IDye you will still have to set item.dye to be greater than 0 or the game won't let you equip it.