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Events
gimicze edited this page Nov 26, 2020
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Here is a list (yes, very long) of events you can and should implement if you want to make some options work.
fd:dispatch > client event; triggered only on the command issuer client (so that you can get street names for your calls)
- vector3
dispatchCoords: the dispatch location
fireDispatch:registerPlayer Subscribes a player to the built-in dispatch system.
Arguments:
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int
playerID- the player's server IDNotes: server event; needs to be called from a server script
fireDispatch:removePlayer Unsubscribes a player from the built-in dispatch system.
Arguments:
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int
playerID- the player's server IDNotes: server event; needs to be called from a server script
Fire Script v1.7.0 by GIMI under the GNU GPL 3 license