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using node active material#114

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kusnadiliem wants to merge 1 commit intogodotengine:masterfrom
kusnadiliem:master
Open

using node active material#114
kusnadiliem wants to merge 1 commit intogodotengine:masterfrom
kusnadiliem:master

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@kusnadiliem
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In Blender one can assign a material to a node instead of the mesh.
The collada exporter should be extended with this situation.

Also, using node active material if no mesh material is found.

using node active material if no mesh material is found
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