Skip to content

Add Lockable Doors and Refactor Door Animations and Collisions#189

Open
emrecrpnl wants to merge 8 commits intogodotengine:masterfrom
emrecrpnl:feature/door-animation
Open

Add Lockable Doors and Refactor Door Animations and Collisions#189
emrecrpnl wants to merge 8 commits intogodotengine:masterfrom
emrecrpnl:feature/door-animation

Conversation

@emrecrpnl
Copy link

This pull request introduces lockable doors and improves door animations. The changes are as follows:

  1. The door.tscn file has been updated to allow doors to be locked, and the existing open-close animations have been integrated into the game.
  2. The door models in structure.tscn and core.tscn have been hidden and replaced with the newly updated door.tscn file.
  3. The necessary collision objects have been adjusted to allow players to pass through the doors when unlocked.

Purpose of these changes:
The goal of these updates is to make it easier to expand the game's map. By using lockable doors, additional rooms and areas can be added behind them, enabling the creation of new quests and gameplay dynamics.

Integrated fully functional doors into the game map, utilizing existing animations and collision objects. This update ensures that all doors within the game are now interactive and operate correctly, providing a more immersive experience. Each door has been configured to open and close as intended when interacted with by the player.
Added opening and closing feature to doors. When the character comes to the door, it opens automatically. Also, the desired doors are locked and cannot be opened.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants