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Modify options to use Screen-space Antialiasing and add SMAA#202

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DeeJayLSP wants to merge 1 commit intogodotengine:masterfrom
DeeJayLSP:ssaa
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Modify options to use Screen-space Antialiasing and add SMAA#202
DeeJayLSP wants to merge 1 commit intogodotengine:masterfrom
DeeJayLSP:ssaa

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@DeeJayLSP
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@DeeJayLSP DeeJayLSP commented Feb 19, 2025

Instead of being an option that enables or disables FXAA, it now modifies the screen-space AA.

Before

Fast Approximate Antialiasing: Disabled Enabled

After:

Screen-space Antialiasing: Disabled FXAA SMAA

This is mostly done in preparation for godotengine/godot#102330, where a third button, SMAA, would be added later (I did these changes to test SMAA in the demo, this is just it but partly reverted to avoid errors).

Update: The PR mentioned above got merged, so this one was updated to include it. Note that this won't be compatible with 4.4 or lower anymore.

@QbieShay
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QbieShay commented Feb 20, 2025

Hey 👋

What happens to a project that has a non-default value in that setting? Does this keep compatibility?

@DeeJayLSP
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DeeJayLSP commented Feb 20, 2025

Hey 👋

What happens to a project that has a non-default value in that setting? Does this keep compatibility?

The option gets reset to default (Disabled). No errors will happen though.

@QbieShay
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Oh I'm sorry I thought this was the Godot repo and not the tps demo one 😅

@DeeJayLSP DeeJayLSP changed the title Modify options to use Screen-space Antialiasing Modify options to use Screen-space Antialiasing and add SMAA May 26, 2025
@DeeJayLSP
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Now that SMAA has been merged, I added it to this PR.

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3 participants