Modify options to use Screen-space Antialiasing and add SMAA#202
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DeeJayLSP wants to merge 1 commit intogodotengine:masterfrom
Open
Modify options to use Screen-space Antialiasing and add SMAA#202DeeJayLSP wants to merge 1 commit intogodotengine:masterfrom
DeeJayLSP wants to merge 1 commit intogodotengine:masterfrom
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Contributor
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Hey 👋 What happens to a project that has a non-default value in that setting? Does this keep compatibility? |
Author
The option gets reset to default (Disabled). No errors will happen though. |
Contributor
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Oh I'm sorry I thought this was the Godot repo and not the tps demo one 😅 |
Author
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Now that SMAA has been merged, I added it to this PR. |
Calinou
reviewed
May 26, 2025
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Instead of being an option that enables or disables FXAA, it now modifies the screen-space AA.
Before
Fast Approximate Antialiasing: Disabled EnabledAfter:
Screen-space Antialiasing: Disabled FXAA SMAAThis is mostly done in preparation for godotengine/godot#102330, where a third button, SMAA, would be added later (I did these changes to test SMAA in the demo, this is just it but partly reverted to avoid errors).Update: The PR mentioned above got merged, so this one was updated to include it. Note that this won't be compatible with 4.4 or lower anymore.