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๐Ÿš™
Traveling life
๐Ÿš™
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henry2craftman/README.md

hey there ๐Ÿ‘‹

๐Ÿ‘ฉโ€๐Ÿ’ป About Me

๐Ÿ‡ฐ๐Ÿ‡ท ํ•œ๊ตญ์–ด๋กœ ๋ณด๊ธฐ (Click to expand)

์‹ ํƒœ์šฑ | ์‚ฐ์—…์šฉ ๋””์ง€ํ„ธ ํŠธ์œˆ ์„ค๊ณ„์ž & ๊ธฐ์ˆ  ์œตํ•ฉ ๊ต์œก ์ „๋ฌธ๊ฐ€

์ €๋Š” ํ˜„์‹ค์˜ ๊ณต์žฅ๊ณผ ๋กœ๋ด‡์„ ๊ฐ€์ƒ ์„ธ๊ณ„์— ์™„๋ฒฝํ•˜๊ฒŒ ๋ณต์ œํ•˜๊ณ , AI๋กœ ์ง€๋Šฅ์„ ๋ถ€์—ฌํ•˜๋Š” '์‚ฐ์—…์šฉ ๋””์ง€ํ„ธ ํŠธ์œˆ' ์ „๋ฌธ๊ฐ€์ž…๋‹ˆ๋‹ค. ๋ณต์žกํ•œ ๊ธฐ์ˆ ์˜ ๊ฒฝ๊ณ„๋ฅผ ํ—ˆ๋ฌผ๊ณ , ์•„์ด๋””์–ด๋ฅผ ํ˜„์‹ค๋กœ ๋งŒ๋“œ๋Š” ๊ณผ์ •์—์„œ ์‚ฌ๋žŒ๊ณผ ๊ธฐ์ˆ ์ด ํ•จ๊ป˜ ์„ฑ์žฅํ•˜๋„๋ก ๋•์Šต๋‹ˆ๋‹ค.


๐Ÿ’ก ํ•ต์‹ฌ ์—ญ๋Ÿ‰ ๋ฐ ๋Œ€ํ‘œ ๊ฒฝํ—˜ (Core Competencies & Signature Experiences)

1. ์‚ฐ์—…์šฉ ๋””์ง€ํ„ธ ํŠธ์œˆ ๊ตฌ์ถ• (PLC & Robotics)

  • ์‹ค์ œ ๊ณต์žฅ ์„ค๋น„์˜ ๊ฐ€์ƒํ™”: Mitsubishi (MELSEC) PLC์™€ ์‹ค์ œ ๊ณต์žฅ ์„ค๋น„๋ฅผ Unity ๊ฐ€์ƒ ํ™˜๊ฒฝ์— 1:1๋กœ ์—ฐ๋™, ์‹ค์‹œ๊ฐ„ ์ œ์–ด ๋ฐ ๊ณ ์žฅ ์˜ˆ์ง€ ์‹œ๋ฎฌ๋ ˆ์ดํ„ฐ ๊ฐœ๋ฐœ์„ ์ฃผ๋„ํ–ˆ์Šต๋‹ˆ๋‹ค. [๊ต์œก๊ณผ์ •์†Œ๊ฐœ] [ํ”„๋กœ์ ํŠธ์˜ˆ์‹œ]
  • ์•ˆ์ •์ ์ธ ๋ฐ์ดํ„ฐ ํŒŒ์ดํ”„๋ผ์ธ ์„ค๊ณ„: TCP/IP, MQTT, Firebase ๋“ฑ ์‚ฐ์—…์šฉ ํ”„๋กœํ† ์ฝœ์„ ํ™œ์šฉํ•˜์—ฌ ๋ฌผ๋ฆฌ์  ์žฅ๋น„์™€ ๋””์ง€ํ„ธ ํŠธ์œˆ ๊ฐ„์˜ ๋Š๊น€ ์—†๋Š” ์–‘๋ฐฉํ–ฅ ๋ฐ์ดํ„ฐ ํ†ต์‹  ์•„ํ‚คํ…์ฒ˜๋ฅผ ์„ค๊ณ„ํ•˜๊ณ  ๊ตฌํ˜„ํ–ˆ์Šต๋‹ˆ๋‹ค. [์—ฐ๋™ ์˜์ƒ] [๋กœ๋ด‡ ํ‹ฐ์นญ ์˜์ƒ]

2. AI ๊ธฐ๋ฐ˜ ํ•ฉ์„ฑ ๋ฐ์ดํ„ฐ ์ƒ์„ฑ (Vision AI)

  • ๊ตญ๋‚ด ์ตœ๊ณ  ๊ธฐ๊ด€๊ณผ์˜ ํ˜‘๋ ฅ: Naver LABs, ๊ตญ๋ฐฉ๊ณผํ•™์—ฐ๊ตฌ์†Œ(ADD)์™€ ํ˜‘๋ ฅํ•˜์—ฌ AI ํ•™์Šต์šฉ ์ดˆ์‹ค์‚ฌ 3D ๋ฐ์ดํ„ฐ ์ƒ์„ฑ ํŒŒ์ดํ”„๋ผ์ธ ๊ฐœ๋ฐœ ํ”„๋กœ์ ํŠธ๋ฅผ ๋ฆฌ๋“œํ–ˆ์Šต๋‹ˆ๋‹ค.
  • ๊ณ ํ’ˆ์งˆ ๋ฐ์ดํ„ฐ์…‹ ์ œ์ž‘: Unity HDRP์™€ ์ปดํ“จํ„ฐ ๋น„์ „(OpenCV)์„ ๊ฒฐํ•ฉํ•˜์—ฌ LiDAR, ์ ์™ธ์„  ๋“ฑ ์ผ๋ฐ˜์ ์ธ ๋ฐฉ๋ฒ•์œผ๋กœ๋Š” ์ˆ˜์ง‘์ด ์–ด๋ ค์šด ๋ณตํ•ฉ ์„ผ์„œ ๋ฐ์ดํ„ฐ๋ฅผ ๋Œ€๋Ÿ‰์œผ๋กœ ์ƒ์„ฑํ•˜๊ณ , AI ๋ชจ๋ธ์˜ ์„ฑ๋Šฅ์„ ํš๊ธฐ์ ์œผ๋กœ ๊ฐœ์„ ํ•˜๋Š” ๋ฐ ๊ธฐ์—ฌํ–ˆ์Šต๋‹ˆ๋‹ค. [์˜์ƒ ๋งํฌ]

3. ๊ธฐ์ˆ  ๋ฆฌ๋”์‹ญ & ์ „๋ฌธ๊ฐ€ ์–‘์„ฑ

  • ๊ธฐ์ˆ  ํŒ€ ๋ฆฌ๋”ฉ: ์”จ์ด๋žฉ(Xiilab), VVR ๋“ฑ์—์„œ ๊ฐœ๋ฐœ์ž/์•„ํ‹ฐ์ŠคํŠธ๋กœ ๊ตฌ์„ฑ๋œ ์ตœ๋Œ€ 9๋ช…์˜ ํŒ€์„ ์ด๋Œ๋ฉฐ, ์• ์ž์ผ ๋ฐฉ๋ฒ•๋ก  ๊ธฐ๋ฐ˜์˜ ํ”„๋กœ์ ํŠธ ๊ด€๋ฆฌ ๋ฐ ๊ธฐ์ˆ  ์•„ํ‚คํ…์ฒ˜ ์„ค๊ณ„๋ฅผ ์ฑ…์ž„์กŒ์Šต๋‹ˆ๋‹ค.
  • ์‹ค๋ฌด ์ค‘์‹ฌ ๊ต์œก ์„ค๊ณ„: ์—ํ‹ฐ๋ฒ„์Šค, ํ•œ๊ตญ์ฝ˜ํ…์ธ ์ง„ํฅ์› ๋“ฑ ๊ตญ๋‚ด ์œ ์ˆ˜ ๊ธฐ๊ด€์—์„œ '๋””์ง€ํ„ธ ํŠธ์œˆ', 'Unity ์‹ค๋ฌด' ๋“ฑ ๋‹ค์ˆ˜์˜ ๊ฐ•์˜๋ฅผ ์ง„ํ–‰ํ•˜๋ฉฐ, ์ถ”์ƒ์ ์ธ ์ด๋ก ์„ ์‹ค์ œ ๋™์ž‘ํ•˜๋Š” ๊ฒฐ๊ณผ๋ฌผ๋กœ ๋งŒ๋“œ๋Š” ๊ต์œก ์ปค๋ฆฌํ˜๋Ÿผ์„ ์„ค๊ณ„ํ•˜๊ณ  ์šด์˜ํ–ˆ์Šต๋‹ˆ๋‹ค.

๐ŸŽค ์ฃผ์š” ๋ฐœํ‘œ ๋ฐ ๋Œ€์™ธ ํ™œ๋™ (Keynotes & Public Engagements)

  • NVIDIA ๊ธฐ์ˆ  ์ปจํผ๋Ÿฐ์Šค ์—ฐ์‚ฌ (PLM Conference 2023): 'NVIDIA Omniverse๋ฅผ ํ™œ์šฉํ•œ ๊ฐœ๋ฐฉํ˜• ๋””์ง€ํ„ธ ํŠธ์œˆ ๊ตฌ์ถ• ์ „๋žต'์„ ์ฃผ์ œ๋กœ ๋ฐœํ‘œํ•˜๋ฉฐ, ์—…๊ณ„ ๋ฆฌ๋”๋“ค์—๊ฒŒ ์ฐจ์„ธ๋Œ€ ๋””์ง€ํ„ธ ํŠธ์œˆ์˜ ๋น„์ „์„ ์ œ์‹œํ–ˆ์Šต๋‹ˆ๋‹ค. [์˜์ƒ ๋งํฌ]
  • ์ •๋ถ€ AI Hub ํ”„๋กœ์ ํŠธ ์ค‘ ์—”์ง„๊ฐœ๋ฐœ ๋ฆฌ๋“œ: ๋จธ์‹ ๋Ÿฌ๋‹ ๋ชจ๋ธ ๊ณ ๋„ํ™”๋ฅผ ์œ„ํ•œ ์‹ค์‚ฌ ์ˆ˜์ค€ ์ด๋ฏธ์ง€ ์ƒ์„ฑ๊ธฐ ๊ฐœ๋ฐœ ํ”„๋กœ์ ํŠธ๋ฅผ ์„ฑ๊ณต์ ์œผ๋กœ ์™„์ˆ˜ํ–ˆ์Šต๋‹ˆ๋‹ค. [์˜์ƒ ๋งํฌ]

๐Ÿ› ๏ธ ๊ธฐ์ˆ  ๋ฌด๊ธฐ๊ณ  (Technology Arsenal)

  • Languages: C#, C++, Python
  • Engines & Frameworks: Unity (HDRP, URP), .NET, Windows form, WPF, MFC
  • Industrial & Robotics: PLC (MELSEC), Gx-Works2, Mx-Component, TCP/IP, MQTT
  • AI / ML / Vision: OpenCV, Unity Ml-Agent, TensorFlow (Basic), MIL SDK, NeRF (Basic)
  • Hardware & Sensors: LiDAR, Kinect, Arduino, Raspberry Pi, ROS (Basic)
  • DB / Cloud / Web: Firebase Realtime DB, MySQL, Vue.js, Three.js

๐Ÿš€ ์ €๋Š” ์ง€๊ธˆ, ํ˜„์‹ค ์„ธ๊ณ„์˜ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋Š” ๊ฐ€์ƒ ์„ธ๊ณ„๋ฅผ ๋งŒ๋“ค๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ์ƒˆ๋กœ์šด ๊ธฐ์ˆ  ์œตํ•ฉ๊ณผ ์ง€์‹ ๊ณต์œ ์— ์–ธ์ œ๋‚˜ ์—ด๋ ค์žˆ์Šต๋‹ˆ๋‹ค. ํฅ๋ฏธ๋กœ์šด ํ”„๋กœ์ ํŠธ๊ฐ€ ์žˆ๋‹ค๋ฉด ์–ธ์ œ๋“ ์ง€ ์—ฐ๋ฝ ์ฃผ์„ธ์š”.

๐Ÿ‡บ๐Ÿ‡ธ English Version (Click to collapse)

Henry Shin | Industrial Digital Twin Architect & Tech Convergence Specialist

I build the bridge between the physical and digital worlds. As an expert in Industrial Digital Twins, I architect virtual replicas of real-world factories and robots, imbuing them with AI-driven intelligence. My mission is to break down complex technological barriers, transform ideas into reality, and empower both people and technology to grow together through the process.


๐Ÿ’ก Core Competencies & Signature Experiences

1. Industrial Digital Twin & PLC Integration

  • Virtualizing Real-World Factories: I have led the development of simulators for industrial robots and facilities, establishing a 1:1 connection with Mitsubishi (MELSEC) PLCs in a Unity-based virtual environment for real-time control and predictive maintenance.
  • Designing Robust Data Pipelines: I have architected and implemented seamless, bidirectional data communication architectures between physical equipment and digital twins, utilizing industrial protocols such as TCP/IP, MQTT, and Firebase. [์—ฐ๋™ ์˜์ƒ] [๋กœ๋ด‡ ํ‹ฐ์นญ ์˜์ƒ]

2. AI-Powered Synthetic Data Generation for Vision AI

  • Collaborations with Top-Tier Research Institutions: I spearheaded a project in partnership with Naver LABs and the Agency for Defense Development (ADD) to create a development pipeline for photorealistic 3D data, crucial for training advanced AI models.
  • High-Fidelity Dataset Production: By combining Unity HDRP with computer vision (OpenCV), I have generated large-scale, complex sensor datasetsโ€”including LiDAR and infraredโ€”that are difficult to acquire physically, significantly enhancing the performance of AI models. [์˜์ƒ ๋งํฌ]

3. Technology Leadership & Expert-Level Training

  • Leading High-Performance Tech Teams: At companies like Xiilab and VVR, I led multidisciplinary teams of up to nine developers and artists, taking full responsibility for project management, agile methodologies, and technical architecture design.
  • Designing Practice-Oriented Education: I have designed and delivered numerous expert-level courses on "Digital Twins" and "Advanced Unity Development" for leading Korean institutions like Ehtiverse and KOCCA, specializing in curricula that turn abstract theory into tangible, working products.

๐ŸŽค Keynotes & Public Engagements

  • Keynote Speaker at PLM Conference 2023 (NVIDIA Tech Conference): I presented a forward-looking vision for the next generation of digital twins, speaking on the "Strategy for Building Open Digital Twins with NVIDIA Omniverse." [Video Link]
  • Project Lead for Korean Government's AI Hub Initiative: I successfully managed a project to develop a photorealistic image generator, a critical component for advancing national machine learning models. [Project Link]

๐Ÿ› ๏ธ Technology Arsenal

  • Languages: C#, C++, Python, C
  • Engines & Frameworks: Unity (HDRP, URP), .NET, MFC
  • Industrial & Robotics: PLC (MELSEC), Gx-Works2, Mx-Component, TCP/IP, MQTT
  • AI / ML / Vision: OpenCV, TensorFlow (Basic), MIL SDK, NeRF (Basic)
  • Hardware & Sensors: LiDAR, Kinect, Arduino, Raspberry Pi, ROS (Basic)
  • DB / Cloud / Web: Firebase Realtime DB, MySQL, Vue.js, Three.js

๐Ÿš€ I am building virtual worlds to solve real-world problems. I am always open to exploring new technological fusions and sharing knowledge. If you have an interesting project in mind, let's connect.

๐Ÿ›  Language and tools

csharp logo cplusplus logo python logo unity logo jupyter logo opencv logo tensorflow logo raspberrypi logo arduino logo

๐Ÿ”ฅ My Stats :

streak graph

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  1. gemini-collaboration-mcp gemini-collaboration-mcp Public

    TypeScript 1

  2. ml-agents ml-agents Public

    Forked from Unity-Technologies/ml-agents

    The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement โ€ฆ

    C# 1

  3. OpenMultiplay OpenMultiplay Public

    TCP Server/Client Multiplay System using Unity(client) and Console(server)

    ShaderLab 1

  4. sample_IK_UR16e sample_IK_UR16e Public

    Forked from mazeasdamien/Inverse-Kinematics-Universal-Robot-Unity

    Inverse Kinematics for UR16e Robot in unity

    ShaderLab 4

  5. Robotics-6gi Robotics-6gi Public

    Unity ์—”์ง„์˜ ๋‹ค์–‘ํ•œ ํ•ต์‹ฌ ๊ธฐ๋Šฅ๊ณผ ๊ณ ๊ธ‰ ์ฃผ์ œ๋ฅผ ํ•™์Šตํ•˜๊ณ  ์‹œ์—ฐํ•˜๊ธฐ ์œ„ํ•ด ์ œ์ž‘๋œ ๋ฐ๋ชจ ๋ฐ ์Šคํ„ฐ๋”” ํ”„๋กœ์ ํŠธ ๋ชจ์Œ์ž…๋‹ˆ๋‹ค. ๋ฌผ๋ฆฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜, ์• ๋‹ˆ๋ฉ”์ด์…˜, UI, ๋น„๋™๊ธฐ ํ”„๋กœ๊ทธ๋ž˜๋ฐ, ๊ทธ๋ฆฌ๊ณ  Firebase ์—ฐ๋™์— ์ด๋ฅด๊ธฐ๊นŒ์ง€ Unity ๊ฐœ๋ฐœ์— ํ•„์š”ํ•œ ๊ด‘๋ฒ”์œ„ํ•œ ์ฃผ์ œ๋“ค์„ ๊ฐ ์”ฌ(Scene)๋ณ„๋กœ ๊ตฌํ˜„ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.

    C# 1

  6. 3DProjects 3DProjects Public

    3D ํƒ€์›Œ ๋””ํŽœ์Šค & 3D Shooting

    ShaderLab