This is a vault containing Construct 3 and Construct 2 sample projects.
I do not claim authorship of these projects. I just want to have a centralized repo for samples from the forums, blogs, and tutorials that I have collected over the years.
The entire purpose of this repo is educational. I have tinkered with some of these projects, and have learn countless lessons learning by example.
If you know the author of any of these projects, please let me know and I will set the right attributions.
A million thanks to the Construct community and to the kind people of Scirra.
- Created folders for all the projects to keep the vault better organized
- Cleaned and improved the Readme of the project
- 1: Migrate the projects that I have collected to this repo
- 2: Created folders that facilitate search and project attribution
- 3: Add a summary of each project in their respective folders. That could help learning from the projects
- 4: Share projects I have created or modified using the base ones
- 5: Create some educational content, like videos, explaining different aspects of Construct 3, and game development in general.
🔢 _0-9
- _Generate-Level-Map-Loop.c3p
- _Grenade-top-view-r379.c3p
- _Laser-Gun-r3682.c3p
- _Move-2-player-Rope-r4162.c3p
- _Rotate-Object-r3682.c3p
- _Spawn-Tower-Final.c3p
- _Warp-Hero-RPG-Sample.c3p
- _Weapon-Orbit-r397.c3p
- 2d3dcam (3).c3p
- 2d3dcam_Test (1).c3p
- 2d3dcam_Test.c3p
- 3D Shooter with mouse.c3p
- 3D Shooter without mouse.c3p
- 3d_box_and_wedge_collsion_response (1).c3p
- 3d_box_and_wedge_collsion_response.c3p
- 3d_card_flip.c3p
- 3dobjectwalking.c3p
- 8Direction_Gamepad.c3p
- 1999Carolina_SF.c3p
🍎 A
- arch_3dmesh.c3p
- arrayVariables.c3p
- ASCII_Art.c3p
- audio-worklets.c3p
- AutoFill_collisionMap.c3p
🏀 B
- Battle ship.c3p
- BendSprite.c3p
- bezier.c3p
- biters (1).c3p
- biters.c3p
- BitmapToTilemap.c3p
- BlockPuzzle2.c3p
- BitmapToTilemap v02.c3p
- boulderDash2.c3p
- BOX_switch_position.c3p
🐱 C
- Canvas_FloodFill.c3p
- Car lanes.c3p
- cardflip.c3p
- CardGame2PlayersC3.c3p
- carrace.c3p
- ceilingSlopes.c3p
- CentralRandomIsland.c3p
- chain_stiffness.c3p
- ChainLightning.c3p
- Color.c3p
- ColorOverlay2.c3p
- ColorPickerTextbox.c3p
- ContainersAndFamilies.c3p
- Copy of Dino Turret.c3p
- cube_roll.c3p
- CurvedWires.c3p
- CutImage_JigsawPuzzle.c3p
- cycle_through_family.c3p
🐶 D
- dead worlds without the chatgpt stuff.c3p
- dead worlds.c3p
- DISCO VOLADOR.c3p
- DrawPathAndMoveAlongIt (1).c3p
- DrawPathAndMoveAlongIt.c3p
- DungeonWallMarkers-Map Flooding.c3p
🐘 E
- Easy_EnemyChase_Example (1).c3p
- Easy_EnemyChase_Example.c3p
- ExpandingImageTrick.c3p
- external_lib_issue (1).c3p
- external_lib_issue.c3p
🌸 F
- family_order_byType.c3p
- fast-radial-progress-bar-demo.c3p
- FillTheBlankWord-Fill in the blank.c3p
- find_room_name.c3p
- fish_maybe.c3p
- flock_02.c3p
- flock.c3p
- floor_mirror.c3p
- Fog of War (RTS game).c3p
- FollowSnake.c3p
- FPS_Controller_Episode1_Example.c3p
- FramingEffectsAndZoom.c3p
- frontline_w_effects.c3p
🍦 I
- iFrame_CallFunction.c3p
- Infinity Panning.c3p
- island_orbit.c3p
- isometricgame.c3p
🦁 L
- laser_los.c3p
- Letter Tracing.c3p
- load-array-json.c3p
- LocalStorageSaveVariables.c3p
- Loop_through_family.c3p
🐒 M
- marchingSquares (1).c3p
- marchingSquares (2).c3p
- marchingSquares.c3p
- marchingSquares2.c3p
- match3gameadvancedmatch.c3p
- matchitensblockchain.c3p
- mesh_slice3.c3p
- MeshPoints_Episode2_Example (1).c3p
- MeshPoints_Episode2_Example.c3p
- meshtest2.c3p
- MinimapRound.c3p
- modtest.c3p
- MyBasicSetup.c3p
- MyMeshTest.c3p
- new-boids (1).c3p
🪺 N
- node_connect_path.c3p
- NonLinearPlot-Non-linear plot.c3p
- new-boids.c3p
- new-boids (2).c3p
🐷 P
- physics_ball.c3p
- PhysicsChain-Physics Chain or Rope.c3p
- PinChain3.c3p
- platforminfo-test.c3p
- Pokemon type game.c3p
- PredictableWheelOfFortune.c3p
- Procedural world.c3p
🤖 R
- Racing game (1).c3p
- Racing game .c3p
- Radar Chart Mesh106.c3p
- radial-progress-bar.c3p
- radial-progress.c3p
- Random Map Generation Test.c3p
- raycast_mouse_cube.c3p
- read_pixels from canvas.c3p
- ResizeRectangle-Bounding Area.c3p
- Revival (17.11.2023).c3p
- riveexample.c3p
- rotjs-fov-test.c3p
- rotjs-islandtest.c3p
- rotjs.c3p
☀️ S
- ScaleOuterDemo2.c3p
- ScaleOuterDemo2 (1).c3p
- ScaleOuterRes.c3p
- ScorchedBuildingsWithWindows-Destructible Terrain.c3p
- ScreenShot question2.c3p
- ScrollText.c3p
- Seesaw.c3p
- SelectAndDragIcons-Select and drag icons.c3p
- SeparateText.c3p
- SeparateText Orig.c3p
- Sharkie3.c3p
- Snail game.c3p
- Solids v 0-1.c3p
- SonicRerun copy.c3p
- Sonic construct-3-cosmic-framework-reboot-version-1.3.c3p
- SpeechBubble-Speech Bubble.c3p
- Split Screen Example.c3p
- SpritefontTextInput.c3p
- Sprite Overlap with Itself alextro Version.c3p
- shop(functions).c3p
- sortArray.c3p
- sortGlobals.c3p
- sortInstanceVariables.c3p
- splitscreenc3pminimal.c3p
- splitscreenexample.c3p
🌳 T
- ternary_and_or.c3p
- Terrain builder (1).c3p
- TerrainDetection-Terrain Detection.c3p
- TestBoids_2.c3p
- TestBoids.c3p
- text_test.c3p
- Text2AnimalCrossingSpeech.c3p
- Text2Characters.c3p
- TiledBgDragger.c3p