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Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,10 @@ package io.github.homchom.recode.feature

import io.github.homchom.recode.feature.rendering.FCodeSearch
import io.github.homchom.recode.feature.rendering.FSignRenderDistance
import io.github.homchom.recode.feature.rendering.FTemplatePeeker

val RenderingFeatureGroup = featureGroup("Rendering",
FSignRenderDistance,
FCodeSearch
FCodeSearch,
FTemplatePeeker
)
Original file line number Diff line number Diff line change
@@ -0,0 +1,251 @@
package io.github.homchom.recode.feature.rendering

import com.google.gson.JsonParser
import io.github.homchom.recode.feature.feature
import io.github.homchom.recode.mc
import io.github.homchom.recode.mod.config.Config
import io.github.homchom.recode.sys.hypercube.templates.CompressionUtil
import io.github.homchom.recode.sys.hypercube.templates.TemplateUtil
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderEvents
import net.minecraft.client.renderer.Sheets
import net.minecraft.core.BlockPos
import net.minecraft.core.Direction
import net.minecraft.network.chat.Component
import net.minecraft.world.level.block.Blocks
import net.minecraft.world.level.block.ChestBlock
import net.minecraft.world.level.block.WallSignBlock
import net.minecraft.world.level.block.entity.ChestBlockEntity
import net.minecraft.world.level.block.entity.SignBlockEntity
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.properties.BlockStateProperties
import java.awt.Color

val blockTypes = mapOf(
"func" to Blocks.LAPIS_BLOCK.defaultBlockState(),
"set_var" to Blocks.IRON_BLOCK.defaultBlockState(),
"event" to Blocks.DIAMOND_BLOCK.defaultBlockState(),
"player_action" to Blocks.COBBLESTONE.defaultBlockState(),
"if_player" to Blocks.OAK_PLANKS.defaultBlockState(),
"else" to Blocks.END_STONE.defaultBlockState(),
"call_func" to Blocks.LAPIS_ORE.defaultBlockState(),
"entity_event" to Blocks.GOLD_BLOCK.defaultBlockState(),
"process" to Blocks.EMERALD_BLOCK.defaultBlockState(),
"repeat" to Blocks.PRISMARINE.defaultBlockState(),
"entity_action" to Blocks.MOSSY_COBBLESTONE.defaultBlockState(),
"start_process" to Blocks.EMERALD_ORE.defaultBlockState(),
"if_var" to Blocks.OBSIDIAN.defaultBlockState(),
"if_entity" to Blocks.BRICKS.defaultBlockState(),
"control" to Blocks.COAL_BLOCK.defaultBlockState(),
"select_obj" to Blocks.PURPUR_BLOCK.defaultBlockState(),
"if_game" to Blocks.RED_NETHER_BRICKS.defaultBlockState(),
"game_action" to Blocks.NETHERRACK.defaultBlockState(),
)

val blockNames = mapOf(
"func" to "Function",
"set_var" to "Set Variable",
"event" to "Event",
"player_action" to "Player Action",
"if_player" to "If Player",
"else" to "Else",
"call_func" to "Call Function",
"entity_event" to "Entity Event",
"process" to "Process",
"repeat" to "Repeat",
"entity_action" to "Entity Action",
"start_process" to "Start Process",
"if_var" to "If Variable",
"if_entity" to "If Entity",
"control" to "Control",
"select_obj" to "Select Object",
"if_game" to "If Game",
"game_action" to "Game Action"
)

val noStones = setOf("if_player", "else", "repeat", "if_var", "if_entity", "if_game")

val noChests = setOf("else", "call_func", "event", "entity_event")

interface RenderBlock {
fun render(ctx: WorldRenderContext, color: Color)
val pos: BlockPos
}

data class NormalRenderBlock(override val pos: BlockPos, val state: BlockState) : RenderBlock {
override fun render(ctx: WorldRenderContext, color: Color) {
ctx.matrixStack().pushPose()
ctx.matrixStack().translate(pos.x.toDouble(), pos.y.toDouble(), pos.z.toDouble())
mc.blockRenderer.modelRenderer.renderModel(
ctx.matrixStack().last(),
ctx.consumers()!!.getBuffer(Sheets.translucentCullBlockSheet()),
state,
mc.blockRenderer.getBlockModel(state),
1F, 1F, 1F,
16777215,
655360
)
ctx.matrixStack().popPose()
}
}

data class ChestRenderBlock(override val pos: BlockPos, val state: BlockState) : RenderBlock {
override fun render(ctx: WorldRenderContext, color: Color) {
ctx.matrixStack().pushPose()
ctx.matrixStack().translate(pos.x.toDouble(), pos.y.toDouble(), pos.z.toDouble())

val chestBlockEntity = ChestBlockEntity(BlockPos.ZERO, state)
val chestRenderer = mc.blockEntityRenderDispatcher.getRenderer(chestBlockEntity)

chestRenderer!!.render(
chestBlockEntity,
ctx.tickDelta(),
ctx.matrixStack(),
mc.renderBuffers().bufferSource(),
16777215,
655360
)

ctx.matrixStack().popPose()
}
}

data class SignRenderBlock(override val pos: BlockPos, var state: BlockState, val rows: SignRows) : RenderBlock {
override fun render(ctx: WorldRenderContext, color: Color) {
ctx.matrixStack().pushPose()
ctx.matrixStack().translate(pos.x.toDouble(), pos.y.toDouble(), pos.z.toDouble())

val signBlockEntity = SignBlockEntity(BlockPos.ZERO, state)

signBlockEntity.setMessage(0, Component.literal(rows.row0))
signBlockEntity.setMessage(1, Component.literal(rows.row1))
signBlockEntity.setMessage(2, Component.literal(rows.row2))
signBlockEntity.setMessage(3, Component.literal(rows.row3))

val signRenderer = mc.blockEntityRenderDispatcher.getRenderer(signBlockEntity)

signRenderer!!.render(
signBlockEntity,
ctx.tickDelta(),
ctx.matrixStack(),
mc.renderBuffers().bufferSource(),
16777215,
655360
)

ctx.matrixStack().popPose()
}
}

data class SignRows(val row0: String, val row1: String, val row2: String, val row3: String)

val FTemplatePeeker = feature("Template Peeker") {
onLoad {
WorldRenderEvents.BEFORE_BLOCK_OUTLINE.register { ctx, _ ->
if (!Config.getBoolean("templatePeeking")
|| mc.player == null
|| !mc.player!!.isCreative
) {
return@register true
}

ctx.matrixStack().pushPose()

val camPos = ctx.camera().position
ctx.matrixStack().translate(-camPos.x, -camPos.y, -camPos.z)

try {
val chestState = Blocks.CHEST.defaultBlockState().setValue(ChestBlock.FACING, Direction.NORTH)
val todo = mutableSetOf<RenderBlock>()

val signState = Blocks.OAK_WALL_SIGN.defaultBlockState().setValue(WallSignBlock.FACING, Direction.WEST)

if (TemplateUtil.isTemplate(mc.player!!.mainHandItem)) {
val json = JsonParser.parseString(
String(
CompressionUtil.fromGZIP(
CompressionUtil.fromBase64(
TemplateUtil.read(
mc.player!!.mainHandItem
).get("code").asString.encodeToByteArray()
)
)
)
).asJsonObject.get("blocks").asJsonArray

var currentLoc = BlockPos(mc.hitResult!!.location)

if (!mc.level!!.getBlockState(currentLoc.below()).isAir) {
for (b in json) {
val block = b.asJsonObject
if (block["id"].asString == "block") {
val type = block["block"].asString

todo.add(NormalRenderBlock(currentLoc, blockTypes[type]!!))

if (!noChests.contains(type)) {
todo.add(ChestRenderBlock(currentLoc.above(), chestState))
}

if (type != "else") {
val signRows = SignRows(
blockNames.getOrDefault(type, type),
if (block.has("action")) block["action"].asString else block["data"].asString,
if (block.has("subAction")) block["subAction"].asString else "",
if (block.has("inverted")) block["inverted"].asString else ""
)

todo.add(SignRenderBlock(currentLoc.west(), signState, signRows))
}

if (!noStones.contains(type)) {
todo.add(NormalRenderBlock(currentLoc.south(), Blocks.STONE.defaultBlockState()))
currentLoc = currentLoc.south()
}
} else {
val open = block["direct"].asString == "open"
val norm = block["type"].asString == "norm"

var state =
if (norm) Blocks.PISTON.defaultBlockState() else Blocks.STICKY_PISTON.defaultBlockState()

if (open) {
state = state.setValue(BlockStateProperties.FACING, Direction.SOUTH)
} else {
currentLoc = currentLoc.south()
}

todo.add(NormalRenderBlock(currentLoc, state))
}
currentLoc = currentLoc.south()
}

var fits = true

for (renderBlock in todo) {
if (!mc.level!!.getBlockState(renderBlock.pos).isAir) {
fits = false
break
}
}

for (renderBlock in todo) {
if (mc.level!!.getBlockState(renderBlock.pos).isAir) {
renderBlock.render(
ctx,
if (fits) Color.BLUE else Color.RED
)
}
}
}
}

} catch (e: Exception) {
e.printStackTrace()
}

ctx.matrixStack().popPose()
true
}
}
}